Amethyst Eclipse

Amethyst Eclipse

Amethyst Eclipse is a GM-led survival modpack built like a tabletop campaign.

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WARNING! EARLY ALPHA.

Not every feature mentioned is in the pack yet.

Amethyst Eclipse Logo

The real moon is cracked, and colored like amethyst. It only shows itself during a full moon. Every other night, what you're looking at isn't real.

Amethyst Eclipse

The moon you see most nights is a lie.

Amethyst Eclipse is a GM-led survival modpack built for small parties, run like a tabletop campaign. Quests, events, and progression are steered by an admin acting as gamemaster rather than left to automation. What you unlock, and when, depends on what your party actually does.


How it works

Progression is the important part. Nether access, enchanting, world border expansion, the path to the End stays locked until your party builds and completes what the GM asks for.

Your party shares a single morale score, 0 to 150, starting at 100.

  • Someone dies, it drops.
  • People sleep through the night, it climbs.
  • The GM can nudge it up for good roleplay or a job well done.

Stay above 100 and your party fights faster and moves quicker. Drop below 90 and you'll feel the difference in combat.

Nights are darker here. True Darkness means you can't just wander around at midnight with a torch and call it fine. Natural regeneration is off too, so healing takes real food, real potions, real planning.


What's included

Name Description Progress
Farmer's Delight & Brewery Adds more foods, crops, and drinks. Added. Will add more variation after alpha / beta ✅
True Darkness Makes the darkness, actually dark. Completed by other Mod ✅
Custom morale system Adds a Morale System for Multiplayer Role-playing purposes Works, but sleeping is bugged / abusable. change soon. ❓
Quest-gated crafting Adds custom Datapacks for Administrator / Gamemaster Implemented ✅
Quest-gated Worldborder Adds configurable worldborder using function command for ease of use. Not implemented yet ❌
Amethyst Eclipse Gamemaster Config Adds a variety of /function command to enable / disable datapacks easily, to change world border easily, and more. Not implemented yet ❌
Bandages 'n Dressings Disables Natural Regeneration and adds custom healing items Implemented ✅
Weighted Armor Balances Armor by giving "weight" to it Completed, but not efficient. might need more work ✅
Campfire reworks Campfire now has fuel system, needing woods / coals to be kept on fire. Campfire itself now can block hostile spawns further than default lighting (96 blocks) and gives small regens. Completed using Serilum's Mod ✅
Attribute Accessories Adds custom item that uses Vanilla resources to changes player attribute. either through offhand, armor, or weapon. Completed, might add more stuff soon ✅
Ex Terrae Adds more crafting recipe for vanilla items, balancing the roleplay nature of Amethyst Eclipse. Implemented ✅

The end goal is still the Ender Dragon. Getting there just isn't a straight line anymore.


Who this is for

Small groups who want their survival world to feel like it's being told to them, not generated for them. If you've got a GM willing to run events and improvise consequences, this pack gives them the tools to make every session matter.