Also readable here!
Automati
Industrial automation, one Erg at a time.
Automati is a tier-1 tech mod built around the Erg (E) — its own energy unit — and machines that look, sound, and behave like real industrial equipment.
The Machines
⚙️ Factory Casing — the riveted iron backbone of all machinery. Lay it as flooring and interior tiles smooth out automatically into seamless plating, framed by riveted edges.
🔥 Coal Generator — burns coal and charcoal into Ergs behind an animated, glowing firebox. Every piece of fuel leaves ash behind — and if you don't haul the ash away, the machine clogs up and chokes to a stop, with an audible sputter. Automate it or suffer.
🌀 Crusher — counter-rotating shredder rollers, exposed on the top face and exactly as dangerous as they look. Pulverizes raw metals into 2× dust (3× from silk-touched ore) that smelts into ingots — classic ore doubling. Also grinds cobblestone, gravel, and bone. Do not stand on the rollers. They hit like an iron sword, ignore half your armor, chew through armor durability, and drag you toward the center. There is a custom death message. You will see it.
⚡ Load Bank — a real-world engineer's tool: dial in a dump rate with +/− controls and burn off surplus Ergs as glowing waste heat to stress-test your power grid.
🔋 Erg Jar — the grid's battery. Charge it through the iron electrode, drain it through the copper terminal, move the terminal with your wrench. Stores five coal worth of Ergs and glows as it fills. Note: it stores power, it doesn't make it — pair it with generators to ride out fuel gaps.
The Details
- Custom synthesized machine sounds with subtitles (accessibility included)
- Animated textures: flickering fireboxes, spinning shredder teeth
- Data-driven crushing recipes — datapacks can add, remove, or rebalance everything under data/automati/recipe/crushing/
- Energy rides on the standard Forge capability, so hoppers and future machines connect naturally
- Ridged energy gauges, warning lamps, and GUI tooltips throughout
Status
Early alpha, in active development. The energy economy (generator → crusher) is complete and stable; more machines, Erg cables, and uses for ash are on the roadmap. Feedback welcome!
Requires: Minecraft 26.2, Forge 65.0.3+
From v1.4.0
From v1.6.0 A twin-coal generator hub with the flow readout clearly visible, it's hooked up to a crusher and an electric furnace, the crusher being behing the Erg cables whilst the furnace is below it on the diagonal.
From v1.7.0 Introducing Item Ducts, in combination with the Hopper you can now build fully expandable item transportation systems for the low low price of two iron ingots and six smooth stone for every six Item Ducts!
From v1.11.0
From v1.11.0
The generator generates Erg (E) whilst the Crusher uses it to crush ore into its respective dust form!
From v1.3.0
From v1.3.0
From V1.9.0
2x Coal Generators powering 1x Crusher and 1x Electric Furnace. Screenshot taken in a survival world. Each Coal Generator produces 40 E/t for a total of 80 E/t. A Crusher takes 20 E/t whilst an Electric Furnace takes 40 E/t, leaving us with 20E/t.