A performance and gameplay overhaul for rd-132211 — the original Minecraft tech test. Same tiny voxel world, running dramatically faster, with a few new tools to play with.
Performance
The renderer was rebuilt from the ground up:
~5–6× faster — GPU picking (GL_SELECT) replaced with a CPU voxel raycast, chunk draw calls batched, frustum culling optimized, and chunk rebuilds combined into a single pass instead of two Mipmapped terrain — distant blocks no longer shimmer and alias Fixed aspect ratio — the original had a subtle stretch bug on non-square windows Live FPS counter, top-left
New Blocks
Two new block types join the original grass and cobblestone:
Stone — now generates naturally beneath the grass layer Wood Blocks are no longer hardcoded by height — every block type renders from what's actually placed in the world.
Hotbar
A proper block-selection hotbar along the bottom of the screen, Minecraft-style:
Keys 1–4 pick your block Rotated 3D cube previews for each block in its slot Selection indicator shows what's active
Tactical Slide
Hold Left Ctrl while moving to slide — a fast, low-profile burst of momentum with a ducked camera and a crouched hitbox that'll fit under a one-block gap. It carries a few blocks before friction catches up, can be canceled early with a jump, and won't let you stand up if there's no room overhead.
No sprint — just the slide.
Controls Key Action
- W A S D / Arrows = Move
- Space = Jump
- Left Ctrl = Slide
- 1 – 4 = Select block
- Left Click = Break block
- Right Click = Place block
- Enter = Save world
- Esc = Quit
Video of the creation of the mod (and quick tutorial):
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/1mGNEUCQPHM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>No gallery available for this project.