Core Effects
Core Effects is a status effects library with action RPG-inspired mechanics. Designed to let other mods integrate unique combat conditions without reimplementing systems from scratch.
🔧 What does it add?
Offensive combat effects:
- Armor Break I/II/III: Reduces target's armor (30% / 50% / 70%)
- Blood Rage: Gain stacks per hit, each grants +3.2% attack speed
- Ignition: Accumulate charges on hit, consume to increase damage (bonus if enemy is burning)
- Shadow Ambush: +200% damage but halves your armor
- Combo Strike: Your third hit receives a large damage bonus
- Piercing Gaze: Mark enemies after staring for 0.5s, all your damage becomes critical
Defensive and support effects:
- Healing Aura / Shield Healing Aura: Periodically heals nearby allies
- Bulwark: +50% Armor and +75% Armor Toughness
- Relentless: +75% Attack Damage
- True Invisibility: Complete invisibility, enemies lose aggro on you
- Guardian Angel: Prevents death every 40s, activates Phoenix Wings on revival
- Phoenix Wings: Increases damage, armor, speed, jump height and slow fall
Summon and projectile effects:
- Arrow Rain / Arrow Fan: Rain or fan of arrows over enemies
- Mirror Shadow: 10% chance on hit to summon allied copy (max 2)
- Blade Slash: Each hit unleashes a slash with damage based on equipped weapon
- Echo Impact: 20% chance for attacks to echo, 50% extra damage + shockwave
Debuffs and negative effects:
- Bleeding: 3 damage per second
- Cursed: Cannot receive healing
- Doomed: On expiry, take damage + trigger explosion around you
- Ravenous Hunger: Lose hunger much faster
- Toxic / Withering / Incendiary: Your attacks inflict Poison / Wither / Fire
Utility and movement effects:
- Frost Walker / Magma Walker: Walk over water (freezes) or lava (obsidian platforms)
- Voidstep: Teleports onto attacking players
- Feather Step: Immune to fall damage
- Builder's Flight: Fly while near active beacons
- Eternal Satiety: No hunger loss
Enemy control effects:
- Taunt Aura: Enemies within 10 blocks focus their attacks on you
- Abyssal Grasp: Periodically pulls nearby players toward the afflicted creature
- Damnation Mark: Every 15s, pulls a random attacker to your location
- Shadow Mark: Marks nearest enemy every 5s, +50% damage taken from you
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