Counterplay
Prevents player death if they're above certain health threshold.
Damage types are fully compatible with both vanilla types and those added by datapacks/plugins.
oneshot-protection:
enabled: false # Set to true to enable
health-threshold: 10.0 # Health threshold above which the player will not die
excluded-damage-types: # Damage types that will not trigger the protection
- generic_kill
- fall
- fly_into_wall
This is a concept based on the idea talked about in this blog post.
No gallery available for this project.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
Counterplay 1.0.0 |
1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3
|
paper, purpur
|
Download |