Overview
Terrain, resources, and industry are connected. Realistic earth processes rather than simple ore distribution. Reasources are harder to refine but yield much more, e.g iron from magnetite.
Geology & World Generation
Biomes are defined by their geology, and include things like salt basins, bauxite-rich highlands, Chalcopyrite and Hematite rich regions. Mineral deposits are tied to specific host rocks, with features such as veins, intrusions, and geodes forming naturally within geological contexts(to the degree of my ability). While worldgen has been completely rewritten via noiserules, usage of other mods that change worldgen is not recommended.
Industrial Processing
Resource progression is based on multi-step chemical and "thermal" systems. Raw materials must be refined through structured chains using vats, mixing, heating, and electrochemical processes. For example the Hall-Héroult process and the Kroll process. Each stage produces byproducts that are integrated back or simply waste.
Chemistry & Materials
Industrial chemistry plays a big role, with acids, salts, and reagents forming interconnected production loops. Materials like sulfuric acid, sodium hydroxide, and fluorides are not standalone items but part of larger chains that are part of advanced refining. Balanced chemistry realism with playability. I also plan on adding fun reactions.
Extra stuff
No I will not make it simpler. If anything is missing and/or incorrect, do an issue report. All reactions are meant to be balanced. 1 item is one mole, 125mb is 1 mole. There is only JEI support currently.
Note: As per request, I will try to get a github up and running. Proper documentation is also planned.
Pyrolusite is currently only found in Deepslate and Tuff
Chromatite currently only generates in Basalt
In order: Titanium Manganese Tungsten Chromium Magnesium Tin
Redmud Bricks Long Redmud Bricks Redmud Bricks Corner Redmud Bricks Trim Cracked Redmud Bricks Redmud Bricks Stairs and Slab
When the Safety Goggles are equipped, one can see the chemical composition of most materials
Hematite, Pentlandite, Chalcopyrite, Bauxite, Peat, Dark/Light Gneiss and Schist. More rock types are in the Creative Inventory but do not generate. (yet)
Industrial Mixer, Centrifuge, Electrolysis Vat and Industrial Furnace. (in order)
| Version | Minecraft | Loader | Download |
|---|---|---|---|
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Create: Geology 5.1.1 5.1.1 |
1.21.1
|
neoforge
|
Download |
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Create: Geology 5.1.0 5.1.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology 5.0.2 5.0.2 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology 5.0.1 5.0.1 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology 5.0.0 5.0.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology Alpha 4.2.0 Alpha-4.2.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology Alpha 4.1.0 4.1.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology alpha-4.0.0 Alpha-4.0.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology 3.1.0 3.1.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology 3.0.0 3.0.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology 2.0.0 2.0.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology 1.1.0 1.1.0 |
1.21.1
|
neoforge
|
Download |
|
Create: Geology 1.0.0 1.0.0 |
1.21.1
|
neoforge
|
Download |