Create: Motorsports
This mods adds more vehicle content to Sable / Aeronautic's offroad. Requires Aeronautics & Geckolib.
This mod is in its early stages still. You will notice the mod feels incomplete. To be blunt, the person on the team working on the trailer, motorcycle features as well as the "finishing touches", has been having some health issues and had to take a step back for a little while, so the finishing touches are in other hands now. Either way, we wanted to go ahead and release the mod, because so much work has been spent making the simulations here feel the way they do. The simulations are extensively tested and very stable, and it feels super fun to drive (especially if you have a racing rig!)
Ponders, wiki, sounds, and recipes all coming soon. Maybe not all at once, or in that order.
The photos you see in the gallery are provided by some of our beta testers. Each one has a different mod list that went into building them, this mod doesnt add anything to help build the car's bodyshell (yet). This mod lets you drive your vehicle the way it should drive, and we plan to add these other features later.
The goal is to make building/assembling the car a whole experience, where a lot of the decisions made there end up affecting the finished car. For example, right now you just set the driven axle on a menu, as well as set the steered axle, and choose on a menu which differential to use. We plan for this all to be part of the building process later, to feel like a Create addon more.
The biggest focus first was on being able to drive the car with improved physics, and RACE! We will be organizing races very soon, so please join our discord if you are interested
What is currently simulated to make the driving feel so different in this mod?
Tires
- Four different physics models for tires, so we can experiment with the best ones: TMeasy, Pacejka, Fiala and Arcade
- Load sensitivity, combined grip when braking or accelerating through a corner
- Different behavior (data driven so you can override it easily) on road, dirt, gravel and sand, and rain/dry
- Thermal tire model is off by default for now because it needs to be worked on
Suspension and steering
- Suspension spring and damper
- Ride height, track width, camber, steering lock and Ackermann steering
- Brakes, with ABS on by default (thermal model planned here too, of course)
- A lot is planned here but not done: anti-dive/squat/roll, more work can be done on camber
The suspensions aren't as arcade-y as Offroad ones. The realism is important, but that does conflict with Minecraft's voxel nature. The Terrain Assist feature needs a lot of work, but we are confident it will pay off and be very fun to drive over blocky terrain. We just need more time to get it right.
Drivetrain
- Engine torque curves, flywheel inertia, idle, stalling, an electric starter and bump starts
- A clutch, and manual or paddle-shift gearboxes (CVT and other gearboxes planned), with rev matching on downshifts
- Open, limited-slip and locked differentials
Driver aids: traction control, steer assist, terrain assist, cruise control, engine modes with an overtake boost, and a diff mode for toggling a different differential setting to aid in drifting.
Aero: There are downflap, rear wing blocks with DRS mechanism. Although much of the downforce is currently faked to resemble the diffuser. Front wings also being being worked on. So Drag and downforce are modeled but need work to make this much more advanced
Scale: cars are built about twice real size (1.95 blocks: 1 meter). You set the "design mass" based around what Sable mass the car ends up being built to, then the physics scales around that
All of the specs are contained in a datapack file, so if you want to add a different type of engine, tire, gearbox, suspension set up, just ask for help in our discord. You can provide your own art and have whatever parts you want! That is the goal we are working towards with every car part, its just only available for some now.
Other features
- Trucking / towing content, with more to come there!
- Lap gate block lets you race against a ghost or others! See the video on that
- A gas station / fuel pump block with handheld nozzle
Compatibility
Cross-compatibility is planned, especially with the overall Create shaft network, but doesn't exist yet. For now a car needs our engine, our suspension and our steering wheel. Our tires will work best, but there is default behavior if you put a tire on from another mod. Ask for help if you want a different tire with the same specs as the racing slicks.
Because of the thousands and thousands of car parts out there, this mod encourages you to make, and even publish, your own resource and data packs. Ask for help in our Discord if you need it.
Planned
- A shaft network in place of the wireless connections, so building a car feels like playing Create
- Motorcycles: a single-wheel suspension, a tire model for leaning, gyroscopic torque modeling, and a balance assist
- Easier to select difficulty settings: easy, medium and hard
- Improved aerodynamics
- Electric and hybrid powertrains, with regenerative braking
- Cars made of more than one body, for articulated vehicles and mechs
- A setup program on the steering wheels to pair with the intial building of the car and complete the whole experience
- More drivetrain detail: a soft rev limiter, clutch heat, launch control, automatic shifting, and fuel with weight
- A lot more
| Version | Minecraft | Loader | Download |
|---|---|---|---|
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Create: Motorsports 0.1.0 0.1.0 |
1.21.1
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neoforge
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Download |