Create: Rock & Stone

Create: Rock & Stone

Adds generation of underground resource deposits that can be mined with a customizable mining contraption. Inspired by Create: Molten Vents and Create Ore Excavation.

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Create: Rock & Stone (Now with Create Aeronautics support!)

Adds generation of underground resource deposits that can be mined with a customizable mining contraption. Inspired by Create: Molten Vents and Create Ore Excavation.

If you find issues or have suggestions, please let me know by opening an issue here.

showcase showcase2

Features

Miner Bearing Deposit Scanner

A replacement for old miners that lets you build massive miner contraptions and augment them with attachments!


Mine Head Deposit Scanner

The core component of every miner. A single block by default, but can be upgraded to a 3x3 when placed in a special formation!


Deposit Scanner Deposit Scanner

Used to scan for underground ore deposits. Once tuned onto a deposit, its antennas will periodically flash. If both antennas flash together, you are looking in the right direction. The faster they flash, the closer you are!

Modded Deposits

(Enabled automatically if a modded ore is present)
Deposits

Vanilla Deposits

Compatibility

  • JEI - Mining recipes and catalyst info.
  • Jade - Shows remaining resources if finite deposits are enabled (1.21.1 only).
  • Xaero's World Map or Journey Map - Shows found deposits as icons on the map.
  • Create Aeronautics - Mining from physics contraptions

Deposits are too rare or too frequent?

Create: Rock & Stone provides 4 datapack flavors that let you control how often the deposits spawn in the world. There are two ways to enable them:

  • When starting a new world, go to the Datapacks section and select the deisred flavor.
  • In existing worlds, use command: /datapack enable "create_rns:<flavor>" and restart the world.

Everything is tweakable!

This mod includes a dedicated KubeJS plugin. Click here for more info and working examples.

For example, to select which deposits should be added and how often they should spawn, put this in <game folder>/kubejs/startup_scripts/main.js:

StartupEvents.rnsEnableDeposits(event => {
  event.overworld()
    // Keep the deposits you want. Setting the second argument to false will disable worldgen, but keep the deposit enabled.
    .deposit('create_rns:deposit_coal', true)
    .deposit('create_rns:deposit_iron', true)
    .deposit('create_rns:deposit_copper', true)
    .deposit('create_rns:deposit_zinc', true)
    .deposit('create_rns:deposit_gold', true)
    .deposit('create_rns:deposit_lapis', true)
    .deposit('create_rns:deposit_redstone', true)
    .deposit('create_rns:deposit_tin', true)
    .deposit('create_rns:deposit_osmium', true)
    .deposit('create_rns:deposit_lead', true)
    .deposit('create_rns:deposit_nickel', true)
    .deposit('create_rns:deposit_silver', true)
    .deposit('create_rns:deposit_platinum', true)
    .deposit('create_rns:deposit_uranium', true)
    .deposit('create_rns:deposit_thorium', true)
    // Average distance between deposits in chunks
    .spacing(24)
    // Minimum distance between deposits in chunks
    .separation(4)

  event.nether()
    .deposit('create_rns:deposit_nether_gold', true)
    .deposit('create_rns:deposit_nether_quartz', true)
    .deposit('create_rns:deposit_nether_cobalt', true)
    .deposit('create_rns:deposit_nether_wolframite', true)
    .spacing(8)
    .separation(2)
})

Credits

Some models and textures in this mod make partial use of Create assets. All used Create assets are licensed under the MIT license.