create-schematic-compute

create-schematic-compute

Create: Schematic Compute brings a graph-based visual programming interface​ to the Create ecosystem, allowing you to build complex computational blueprints without messy redstone dust.

209 472 downloads 20 followers

Create: Schematic Compute

🎮 12 Programmable Blocks · 102 Node Types · Formula Syntax Highlighting & Autocomplete · Multiplayer Collaboration
十二种可编程方块 · 102种节点 · 公式语法高亮与自动补全 · 多人实时协作
Drag, connect, and build logic — just like Unreal Engine Blueprints!
拖拽连接,构建逻辑 — 像虚幻引擎蓝图一样直观!
Created by StarryNight_Luo (y15173334444)

GitHub License Version NeoForge Create MC


Table of Contents / 目录


📖 Overview / 简介

🇬🇧 Create: Schematic Compute is a Create mod addon that introduces 12 programmable blocks + 1 portable terminal with a visual node-based programming system. Instead of writing complex redstone circuits, simply drag and connect nodes to build logic — just like Unreal Engine Blueprints or Blender Geometry Nodes. Each computer runs at 20Hz (every game tick) for real-time control. All 12 blocks support real-time multiplayer collaborative editing with live cursor tracking and node lock protection. The FORMULA script editor features syntax highlighting (9 token colours), intelligent autocomplete (functions, variables, @output), real-time validation with error badges, and named constants (PI)/(E).

🇨🇳 机械动力:蓝图计算机 是一个机械动力附属模组,添加了十二种可编程方块和一个便携终端,采用可视化节点图编程系统。无需搭建复杂红石电路,只需拖拽连接节点即可构建逻辑——就像虚幻引擎的蓝图系统或 Blender 的几何节点一样直观。每台设备拥有独立的节点图,以 20Hz(每游戏刻) 的频率运行,适合实时控制应用。全部 12 种方块支持多人实时协作编辑,带实时光标追踪和节点锁定保护。FORMULA 公式脚本编辑器 支持语法高亮(9 种词法颜色)、智能自动补全(函数、变量、@output)、实时校验与错误徽章、以及命名常量 (PI)/(E)。


🖥️ Blocks / 方块

🖥️ Holographic Monitor / 全息显示器

3D floating display / 3D 悬浮显示方块

Feature / 功能 Description / 说明
🖼️ Display Nodes / 显示节点 TEXT, DATA, IMAGE, IMAGE_SEQUENCE / 文本、数值、图片、动画
🎨 16×16 Pixel Editor / 16×16像素编辑器 Multi-frame animation + undo/redo / 多帧动画+撤销重做
📋 Layer Panel / 图层面板 Drag-drop reorder + 24×24 thumbnails / 拖拽排序+缩略图预览
🎯 3D Positioning / 3D定位 X/Y/Z + Roll/Pitch/Yaw freely adjustable / 自由调整位置和旋转
📡 Signal-Driven / 信号驱动 IMAGE position/rotation via input signals / 通过输入信号驱位置旋转
📡 Redstone Input / 红石输入 Read Redstone Link signals / 从红石链接网络读取信号

🖥️ Blueprint Computer / 蓝图计算机

Redstone Link controller / 红石链接控制器

Feature / 功能 Description / 说明
📡 Redstone I/O / 红石I/O Read/Write Redstone Link network / 读写红石链接网络
🔗 Private Signal / 私有信号 Named channel cross-computer communication / 命名通道跨计算机通信
🚌 Bus System / 总线系统 BUS_IN/BUS_OUT multi-band data sharing / 多频段数据共享
📦 Encapsulation I/O / 封装导入导出 File browser import/export .nbt files / 文件浏览器导入导出

⚡ Speed Proxy / 转速代理控制器

Speed Controller direct control / 转速直控

Feature / 功能 Description / 说明
🔄 Speed Control / 转速控制 Set adjacent Speed Controller RPM (-256~256) / 设置相邻转速控制器RPM
🔗 Private Signal / 私有信号输入 Named channel cross-computer coordination / 命名通道跨计算机联动

⚙️ Programmable Transmission / 可编程变速器

In-line programmable gearbox / 轴上可编程变速

Feature / 功能 Description / 说明
🎚️ Target RPM / 目标转速 Scroll-set absolute output RPM; graph TX_OUT node overrides while running / 滚轮设定绝对输出转速,图运行时由 TX_OUT 节点接管
🔀 Face-Relative Direction / 面相对转向 Output CW/CCW follows the placed face, creative-motor style / 输出逆/顺随放置面(创造马达同款语义)
↕️ 3-Axis Placement / 三向放置 Horizontal or vertical in-line placement; wrench on side face rotates the axis / 水平/竖直线上放置,扳手点侧面换轴
⚙️ Bearing Visuals / 轴承动画 Two independent shaft stubs: input follows network, output follows target / 两端独立轴头动画:输入随网络、输出随目标
🤝 Stress Network Member / 应力网络成员 First-class driven member — no input power, no output / 官方应力网络一等成员,无输入动力则无输出

🔧 CNC Gearbox / 数控齿轮箱

Driven clutch + motion quota / 从动离合器 + 运动配额

Feature / 功能 Description / 说明
🔌 Clutch / 离合器 Output face carries a shaft only while engaged; idle auto-disengages / 仅接合时输出面对外传轴,空闲自动分离
📜 Command Stack / 指令栈 FIFO motion commands: rotate (degrees) / move (meters) / wait / FIFO 运动指令:旋转(度)/ 直线(米)/ 等待
🎯 Motion Quota / 运动配额 Open-loop travel booking, fires a completion pulse at zero / 开环行程记账,配额归零自动打完成脉冲
🔄 Encoder / 编码器 Rotary (degrees) + linear (meters) accumulation for graph readback / 旋转(度)+ 直线(米)累计供图读取
↕️ 3-Axis + Wrench / 三向 + 扳手 Wrench on end face flips the input, side face rotates the axis / 扳手点端面翻转输入端、点侧面换轴

🔌 Program Computer / 编程计算机

Sequential logic / 时序逻辑专用机

Feature / 功能 Description / 说明
📡 Redstone I/O / 红石I/O Redstone Link network communication / 红石链接网络通信
🔗 Private Signal / 私有信号 PRIVATE_IN/PRIVATE_OUT named channel I/O / 命名通道I/O
⏱️ Sequential Nodes / 时序节点 Delay/Latch/T Flip-Flop/Gate/Pulse Extend/Loop/Fuse/Accumulator/Integrator / 延时/锁存器/T触发器/闸门/脉冲延长/循环/保险/累计器/连续积分器

🪑 Control Seat / 控制座椅

Sit-able controller / 可乘坐控制器

Feature / 功能 Description / 说明
⌨️ 58 Key Bindings / 58键绑定 Click-to-bind UI / 点击绑定
🖱️ Dual Mode / 双模式 Joystick (mouse delta) / View Angle (rotation difference) / 摇杆/视角差
🎮 Gamepad / 手柄 Dual stick + 15 buttons + analog triggers LT/RT / 双摇杆+15键+模拟扳机
🔄 Sable Compatible / Sable兼容 Two camera modes (FIXED / VIEW_DIFFERENCE), world-orientation tracking via quaternion / 双相机模式,四元数世界朝向追踪
🚪 Controls / 操作 Right-click sit / Shift+Right-click editor / ~ dismount / TAB mode / ESC release

📐 Attitude Sensor / 姿态传感器

Physics structure orientation / 物理结构姿态读取

Feature / 功能 Description / 说明
📐 ATTITUDE / 姿态 Block world-space pitch and roll (facing × sub-level rotation) / 方块自身世界姿态俯仰与横滚(朝向 × 子世界旋转)
🧭 FORWARD / 前方朝向 World-space forward yaw/pitch / 结构世界空间朝向
⚡ ACCELERATION / 加速度 Block-local X/Y/Z acceleration (structure motion in block axes) / 方块本地加速度(结构运动按方块朝向分解)
🚀 VELOCITY / 速度 Block-local velocity ×2 m/s (structure motion in block axes) / 方块本地速度(结构运动按方块朝向分解)
🔄 POSE_CONVERT / 姿态换算 Coordinate conversion / 坐标系转换

📡 3D Holographic Radar / 3D全息显示雷达

Real-time scanner / 实时实体扫描器

Feature / 功能 Description / 说明
📡 Scan Range / 扫描范围 1-128 blocks configurable / 1-128格可配置
🎯 Target Lock / 目标锁定 Manual right-click + auto closest / 手动右键锁定+自动最近
🖥️ Display Style / 显示风格 Classic XYZ axes / Holographic (white cube + blue plane) / 经典/全息
📊 TARGET_OUT Output X/Y/Z/entity ID/distance / 输出坐标/实体ID/距离
🔍 Filters / 过滤 Show/hide players, mobs, Sable structures / 独立显示玩家/生物/Sable

📱 Portable Terminal / 便携终端

Handheld remote editor / 手持远程编辑器

Feature / 功能 Description / 说明
📡 Device Scan / 设备扫描 Scan 1-128 blocks for programmable blocks / 扫描1-128格可编程方块
✏️ One-Click Edit / 一键编辑 Open native GUI instantly / 即时打开原生GUI
📦 All 12 Blocks / 全12方块 Monitor, Blueprint, Program, Radar, Seat, Sensor, SpeedProxy, Transmission, CNC Gearbox, Kinetic Gauge, Amplifier, Speaker
🔄 Sable Compatible / Sable兼容 Sub-level scanning with rotation correction / 子世界扫描+旋转修正

🎛️ Kinetic Gauge / 动力传感器

In-line kinetic readout + graph host / 轴上传动读数 + 节点图宿主

Feature / 功能 Description / 说明
📊 Built-in Readout / 内置读数 Speed digits + stress bar (green→yellow→red, overload blink) + percentage, painted on the panel / 转速数字 + 应力条(绿→黄→红,超载闪烁)+ 百分比,直接画在面板上
🖥️ Graph Display / 图形接管 DATA/TEXT nodes in its graph take over the panel (server-authoritative eval snapshot) / 图里的 DATA/TEXT 节点接管面板(服务端求值快照权威)
📈 STRESS / 应力状态 4 outputs — ratio (0-1, >1 overloaded), used (SU), unused (0-1), left (SU) / 四个输出——占比、已用(SU)、未用、剩余(SU)
⚡ RPM / 转速 1 output — signed network speed (0 unpowered/overloaded) / 一个输出——带符号网络转速(无动力/过载为 0)
🔄 3-Axis Placement / 三轴放置 Floor/ceiling placement points the display at the player (all 4 yaws, vertical state placeable directly); wall placement uses the clicked face; auto-aligns to a shaft-bearing face / 贴地贴顶正对玩家(四向可选,竖置可直接放出);贴墙用点击面;贴轴自动对齐
🔧 Wrench / 扳手 Shaft end: roll 90° through the four same-shaft poses (shaft fixed); top/bottom: yaw 90° keeping the current tilt; other faces: Create's IWrenchable default / 轴端面:同轴四态滚转 90°(轴不动);点上/下:保持当前俯仰偏航 90°;其余面:Create 官方默认
⚙️ Shaft Pass-Through / 贯通传轴 Passes rotation along its own axis and reads the network it sits in / 自身沿旋转轴贯通传轴,并读取所在动力网络的转速与应力
🧩 Two Model Variants / 双模型变体 Lectern panel for horizontal shafts, flat panel for vertical shafts; text always upright / 水平轴用讲台面板,竖直轴用平板屏,文字永远直立

🎛️ Amplifier Computer / 功放计算机

Audio graph host with program-computer timing / 音频图宿主 + 编程计算机时序

Feature / 功能 Description / 说明
🎵 Audio Nodes / 音频节点 MUSIC · AMP · WSHAPE · AUDIO_OUT · CHANNEL · SPEAKER_PLAY / 曲目 · 功放 · 波形整形 · 频段发布 · 声道拆分 · 播放
🎚️ Dynamics Curve / 力度曲线 XY curve on the AMP node: note loudness → output level, chain gain applies after / AMP 节点 XY 曲线:音符力度→输出力度,链上增益随后叠加
🌊 Wave Shaper / 波形整形 Per-sample shaping curve, identity curve = true bypass / 逐采样整形曲线,恒等曲线 = 真旁路
📡 Band Publish / 频段发布 Publish audio to bus / private bands for speaker graphs to subscribe / 发布音频到总线/私有频段,供电音图订阅
⏱️ Timing / 时序 Program-computer capability for play/stop triggers and delay staging / 编程计算机能力,供起停触发与延时编排
📻 Spectrum Monitor / 频谱监听 Lid spectrum plays one monitored source: the graph's topmost MUSIC node by default (encapsulation-IO ordering), pinnable to any MUSIC node in the editor's monitor panel / 盖子频谱单源监听:默认图最上方 MUSIC 节点(封装 IO 同款排序),编辑器监听面板可指定任一 MUSIC 节点

🔊 Speaker / 音响

Band-subscribed playback terminal / 频段订阅式播放终端

Feature / 功能 Description / 说明
🔉 Dumb Terminal / 哑终端 Player-authored graph BUS_IN --audio wire--> SPEAKER_PLAY passes through identically; channel splitting belongs to the upstream CHANNEL / 图由玩家自己摆放(典型 BUS_IN --音频线--> SPEAKER_PLAY)恒等直通,声道拆分归上游 CHANNEL
🔊 World Playback / 世界发声 Plays the subscribed band at its own position / 在自身坐标播放订阅频段
⚙️ Playback Settings / 播放设置 Gain (0-4) · audible radius (1-4096, default 48) · mute, in the editor panel / 编辑器面板设增益(0-4)、可听半径(1-4096,默认 48)、静音
🔴 Redstone Mute / 红石静音 Redstone high silences the speaker / 红石高电平静音

👥 Multiplayer Collaboration / 多人协作(v1.2.4+)

Real-time collaborative graph editing for all 12 block types. Multiple players can edit the same graph simultaneously. 全部 12 种方块支持多人实时协作编辑同一节点图。

Feature / 功能 Description / 说明
🖱️ Live Cursor Tracking / 实时光标 Colored crosshairs with player names / 彩色十字准星+玩家名
📦 Remote Drag / 远程拖拽 Smooth animated node movement / 平滑动画节点移动
🔗 Wire Preview / 连线预览 Live bezier curve while dragging / 实时贝塞尔曲线预览
👤 Player List / 玩家列表 Right-side vertical list, host highlighted / 右侧竖向列表,房主高亮
🔒 Node Lock / 节点锁定 IMAGE nodes protected during pixel edit / 像素编辑时锁定IMAGE节点
🚪 Auto-Close / 自动关闭 UI closes when block destroyed / 方块破坏时自动关闭
⚡ Join/Leave / 加入离开 Appear immediately on open, disappear on close / 打开即现,关闭即消

📝 Formula Script Node / 公式脚本节点

Multi-line script editor (v1.2.0+) — assignments, control flow, vec3, named outputs, comments, line continuation. 多行脚本编辑器 — 支持赋值、控制流、vec3、命名输出、注释、续行。完整语法见 docs/formula-syntax-manual.md。

🧮 Syntax Overview / 语法速览

赋值与输入引脚 / Assignments & input pins — any name assigned anywhere is an internal variable; every other name that is read becomes an input pin. 任何处被赋值的名字是内部变量,其余被读取的名字成为输入引脚:

x = a + 1        -- x 内部变量 / internal; a 成为输入引脚 / input pin
@output x

→ 1 input pin + 1 output / 1 输入 + 1 输出

控制流 / Control flow — repeat / while / if / else / break / continue:

acc = 0
repeat 100 { acc = acc + 1 }
if (acc > 50) { acc = 0 } else { acc = 1 }
@output acc

比较与逻辑 / Comparison & logic — < > <= >= are exact; ==/!= use a 1e-6 tolerance; && || ! judge truthiness as !=0. < > <= >= 精确;==/!= 1e-6 容差;&& || ! 以 !=0 判真。

vec3 与向量函数 / vec3 & vector functions:

v = vec3(3, 4, 0)
@output length(v)     -- 5
@output yaw(v)        -- 角度制,与 DIRECTION 节点一致 / degrees, mirrors DIRECTION
@output v             -- vec3 自动展开为 v.x/v.y/v.z 三个输出引脚 / expands into 3 scalar pins

Vector functions: vec3 length normalize dot cross dist yaw pitch; component access v.x/y/z. 向量函数:vec3 length normalize dot cross dist yaw pitch;分量访问 v.x/y/z。

函数表 / Functions(角度均按度 / trig in degrees): 15 个标量函数 / 15 scalar functions — sin cos tan asin acos atan2 sinh cosh sqrt ln log exp sec csc cot 7 个向量函数 / 7 vector functions — vec3 length normalize dot cross dist yaw pitch

中文输入即转 / CJK input converts live — ()→()、×→*、≥→>=,full-width letters/digits/spaces convert to half-width as you type. ()→()、×→*、≥→>=、全角字母/数字/空格即输即转半角。

预算池 / Budget pool — loop-heavy scripts spread across ticks: a thin progress bar below the node shows solve progress; outputs freeze during the spread and update only on completion (emit-on-done); the warm edit-panel toggle controls whether an input change keeps iterating or strictly freezes. 循环重负载脚本跨 tick 分摊:节点下方进度条显示解算进度,spread 期间输出冻结、完成才更新(emit-on-done);warm 编辑区开关控制输入变更时继续迭代还是严格冻结。典型应用见下方火控弹道解算示例。

🎯 火控弹道解算示例 / Fire-Control Ballistic Solver Example

Segment-collision aim solver aligned with the CreateBigCannons 5.11.x ballistic model (semi-implicit Euler dt=1/20, linear drag, per-tick segment hit test matching the in-game raycast), validated against the CBC tick-model golden reference — landing error ≤ 0.24 blocks across five scenarios. 弹道反解火控,对齐 CreateBigCannons 5.11.x 弹道模型(半隐式欧拉 dt=1/20、线性阻力、逐 tick 线段碰撞判定,与游戏内 raycast 同语义),对照 CBC tick 模型金标准五组场景对拍通过(落点误差 ≤ 0.24 格)。 Full paste-ready script: docs/examples/ballistic_solver.formula — ~2.5k–9k interpreter steps per solve (~65–250× leaner than the v1 600 000-step Newton solver), spread across ticks by the budget pool with a progress bar. Parameters baked in for a size-7 barrel · 8 charges · HE/AP shell (v0=160 b/s, g=20 b/s², fd=0.2); the script header table shows how to re-derive them for other charges or shell types. 完整可粘贴脚本:docs/examples/ballistic_solver.formula(每次解算约 2.5k–9k 步,较 v1 的 60 万步牛顿法精简 65–250 倍,由预算池跨 tick 分摊、带进度条)。参数已内化:7 系炮管 · 8 装药 · HE/AP 弹(v0=160、g=20、fd=0.2),脚本头部表格给出换装药/弹种的换算方法。

-- 输入:mx,my,mz 炮口 / tx,ty,tz 目标(参数已内化,见脚本头部参数表)
-- inputs: mx,my,mz muzzle / tx,ty,tz target (ballistic params baked in, see the header table)
-- 输出:ay 射向角[0,360) / ap 射角 / hit 可达 / vx0,vy0,vz0 初速向量
-- outputs: ay aim yaw [0,360) / ap aim pitch / hit reachable / vx0,vy0,vz0 velocity vector
ay = atan2(tx - mx, 0 - (tz - mz))
if (ay < 0) ay = ay + 360
cy = cos(ay)
sy = sin(ay)
-- 俯仰粗扫描(46 点 × 4°,记录低伸首谷+全局最优谷)+ 线段碰撞弹道模拟(半隐式欧拉 dt=1/20,距离持续增大 20 步提前终止)
-- pitch coarse scan (46 pts × 4°, flat-first + best valleys) + segment-collision simulation (semi-implicit Euler dt=1/20, early exit after 20 steps of increasing distance)
p = -89.899
bestwd = 1000000
repeat 46 {
  vx = v0 * cos(p) * sy
  vy = v0 * sin(p)
  vz = v0 * cos(p) * (0 - cy)
  -- ... 400 步线段碰撞模拟(完整脚本见上方链接) ... / 400-step segment simulation (full script linked above)
  p = p + 4
}
-- 细扫(0.5° × 17 点)+ 割线精化(≤10 轮),先低伸解、失败回退高抛解
-- fine scan (0.5° × 17 pts) + secant refinement (≤10 rounds), flat-first with high-arc fallback
@output ay
@output ap
@output hit

→ 6 inputs + 6 outputs / 6输入 + 6输出

🎨 Syntax Highlighting / 语法高亮

Real-time colour-coded editing with 9 token categories. 9 种词法分类的实时彩色标注。

Token Type / 词法类型 Colour / 颜色 Examples / 示例
Functions / 函数 🟡 Yellow / 黄色 sin, cos, sqrt, exp
Constants / 常量 🩷 Pink / 粉色 (PI), (E) — 仅分组括号内视为字面量
Identifiers / 标识符 🩵 Light Cyan / 浅青 x, speed, myVar
Numbers / 数字 🟠 Orange / 橙色 3.14, 42, 0.5
Operators / 运算符 ⬜ Grey / 灰色 +, -, *, /, ^, %
Parens / 括号 ⬜ Grey / 灰色 (, )
Comments / 注释 🟢 Green / 绿色 -- this is a comment
@output / 输出 🟣 Purple / 紫色 @output
Assignment / 赋值 🟣 Purple / 紫色 =
Unknown / 未知 🔴 Red / 红色 Invalid characters / 非法字符

🔍 Autocomplete / 自动补全

Type to trigger suggestions near the caret, rendered above all pins. 输入即触发,候选框显示在光标下方、所有引脚上方。

Trigger / 触发方式 Behaviour / 行为
Type identifier char / 输入标识符字符 Filtered dropdown: functions, constants, current variables / 过滤候选:函数、常量、当前变量
Type @ / 输入 @ Immediately suggests @output / 立即建议 @output
Tab / Enter Accept selected candidate / 接受选中候选项
↑ ↓ Navigate candidates / 导航候选项
Esc / any other key Close popup / 关闭候选框
Click candidate / 点击候选项 Accept and insert / 接受并插入
Zoom-aware / 缩放感知 Popup scales with graph zoom level / 候选框随图缩放

✅ Real-Time Validation / 实时校验

Issues shown as red ⚠ badge on the node title bar. Hover the badge to see details. 错误以红色 ⚠ 徽章显示在节点标题栏,悬停查看详情。

Check / 校验项 Type / 类型
Bracket matching / 括号匹配 Error / 错误
Unknown function / 未知函数 Error / 错误
Function arity / 函数参数数量不符 Error / 错误
Invalid assignment / 无效赋值 Error / 错误
Duplicate output names / 重复输出名 Warning / 警告
@output invalid start / @output 起始非法 Warning / 警告(表达式输出合法,如 @output length(v))
Red border on MLE / 输入框红色边框 Visual feedback / 视觉反馈

📐 Named Constants / 命名常量

(PI) and (E) in grouping parentheses are literal constants (π ≈ 3.14159, e ≈ 2.71828). Bare PI / E or PI / E inside function calls like sin(PI) are treated as variable references (create input pins). (PI) 和 (E) 在分组括号内视为字面常量。裸 PI/E 或函数调用内的 sin(PI) 视为变量(创建输入引脚)。

-- (PI) = literal π, not a variable / 字面量π,不是变量
-- sin(PI) = PI is a variable input / PI 是变量输入
result = (PI) + sin(PI)
@output result

→ 1 input pin (PI) + 1 output / 1 输入引脚 + 1 输出


🚌 BUS System / BUS 总线系统

Global named-channel communication across computers. Like publish-subscribe message bus. 全局命名通道跨计算机通信系统,类似发布-订阅消息总线。

Feature / 功能 Description / 说明
🚌 BUS_OUT / 总线输出 Write values to named channel with bands / 写入命名通道+频段
🚌 BUS_IN / 总线输入 Read band values from channel / 从通道读取频段值
📋 Band System / 频段 Named sub-fields per channel / 每通道命名字段
🔢 Ref Counting / 引用计数 Auto-cleanup when no BUS_OUT references / 无引用时自动清理
⚠️ Conflict Detection / 冲突检测 Reject duplicate channel names / 拒绝重名通道

🧩 Node Reference / 节点参考(102 种)

📦 Values / 数值
Node / 节点 Description / 说明
Constant / 常量 Outputs constant value / 输出常量值
Redstone Input / 红石输入 Reads from Redstone Link / 从红石链接网络读取
Private Signal Input / 私有信号输入 Reads float from named channel / 从命名通道读取浮点数
Bus Input / 总线输入 Reads bus channel bands / 从总线通道读取频段值
📊 Kinetic Readings / 动力读数 (Kinetic Gauge / Transmission / CNC Gearbox)
Node / 节点 Description / 说明
Stress Status / 应力状态 Kinetic network stress, 4 outputs: ratio (0-1, >1 overloaded), used (SU), unused (0-1), left (SU); all 0 with no network or zero capacity / 动力网络应力,四个输出:占比(0-1,超载 >1)、已用(SU)、未用(0-1)、剩余(SU);无网络/零容量全 0
Speed (RPM) / 转速 Network rotation speed, signed (negative = reversed), 0 when unpowered/overloaded / 网络转速,带符号(负=反转),无动力/过载为 0
⚙️ Transmission & Gearbox / 变速器·齿轮箱 (Programmable Transmission + CNC Gearbox / 可编程变速器·数控齿轮箱)
Node / 节点 Description / 说明
Target Speed / 目标转速 Passthrough desired output RPM; the rev toggle negates it and the host transmission writes the target / 透传期望输出转速,rev 取反,宿主变速器写入目标
Move / 移动 Command stack: rising edge enqueues "move N meters" (value = param, wire-overridable) / 指令栈:上升沿入队「移动 N 米」(数值=参数,可连线覆盖)
Rotate / 转动 Command stack: rising edge enqueues "rotate N degrees" / 指令栈:上升沿入队「转动 N 度」
Wait / 等待 Command stack: rising edge enqueues "wait N ticks" / 指令栈:上升沿入队「等待 N 刻」
Clutch / 离合 Standing clutch intent / 常接合意图
Encoder / 编码器 Motion feedback: angle (deg) · linear position (m) · actual speed (RPM); reset is body input pin 0 (level-triggered) / 运动反馈:角度(度)·线性位置(米)·实际转速(RPM);清零为节点体 0 号输入引脚(电平触发)
🔢 Basic Math / 基础运算
Node / 节点 Description / 说明
Add / 加法 A + B
Subtract / 减法 A - B
Multiply / 乘法 A × B
Divide / 除法 A ÷ B (0 if B=0)
Modulo / 模运算 A % B
Power / 次幂 A ^ B
Root / 次方根 B-th root of A
Absolute Value / 绝对值 |input|
Ceil / 向上取整 Round up
Floor / 向下取整 Round down
📐 Advanced Math / 高级运算
Node / 节点 Description / 说明
Formula / 公式 Multi-line script editor / 多行脚本编辑器
Round / 保留N位小数 Round to N decimals / 保留N位小数
Comparison Router / 比较路由 |A-B| smart routing / 智能信号分流
Pose Convert / 姿态换算 Pitch/Yaw/Roll coordinate conversion / 姿态角转换
Split / 分割 Positive/negative signal split / 正负信号分离
Angle Compare (A-B) / 角度比对 Two-angle compare: (A-B) folded into -180180 or 0360 / 双角度比对:差角 A-B 折返,-180180 或 0360 两模式

Trig / 三角函数(度): Sine · Cosine · Tangent · Arc Sine · Arc Cosine · Arc Tangent 2 · Hyperbolic Sine · Hyperbolic Cosine

Other / 其他: Square Root · Natural Log · Base-10 Log · Exponential · Secant · Cosecant · Cotangent · Direction (3-in 3-out)

🧠 Logic / 逻辑
Node / 节点 Description / 说明
Greater Than / 大于 A > B
Less Than / 小于 A < B
Greater or Equal / 大于等于 A ≥ B
Less or Equal / 小于等于 A ≤ B
Equals / 等于 A = B
AND Gate / 与门 A > 0.5 and B > 0.5
OR Gate / 或门 A > 0.5 or B > 0.5
Bool / 布尔 Boolean with invert toggle / 布尔(可反转)
Gate / 闸门 Signal gate with Set/Reset/Toggle / 信号门
Relay A / 继电器A SPDT relay — contact false→A, contact true→B / 双掷继电器
Relay B / 继电器B SPST relay — out = contact ? B : A / 单掷合并继电器
🎛️ Control / 控制
Node / 节点 Description / 说明
PID Controller / PID控制器 SP/PV PID (scalable output, anti-windup) / SP/PV 双输入 PID(输出可缩放,抗积分饱和)
Power PID / 动力PID PID with base power input / 带基础动力PID
Clamp / 限制 Min/Max clamp / 限幅
Map Range / 映射范围 Range mapping / 范围映射
📤 Output / 输出
Node / 节点 Description / 说明
Redstone Output / 红石输出 Write to Redstone Link (0~15) / 写入红石链接
Private Signal Output / 私有信号输出 Write to named channel / 写入命名通道
Bus Output / 总线输出 Writes to bus channel / 写入总线通道
Speed Control / 转速控制 Speed Controller RPM (-256~256) / 转速控制
⏱️ Sequential / 时序 (Program Computer only / 仅编程计算机)
Node / 节点 Description / 说明
Delay / 延时 Delay N ticks / 延时N tick
Latch / 锁存器 Set/Reset latch, configurable default / 可配置默认状态
T Flip-Flop / T触发器 Toggle flip-flop, configurable default / 可配置默认状态
Pulse Extender / 脉冲延长 Extend input pulse N ticks / 脉冲延长N tick
Loop / 循环 Fire pulse every interval, repeat count times / 循环脉冲
Safety Timer / 保险 Trigger (rising edge) or held-high input → 2-tick pulse → cooldown; held-high repeats as pulse generator / 触发(上升沿)或持续高电平 → 2 tick 脉冲 → 冷却;持续高电平自动循环(脉冲发生器)
Accumulator / 累计器 Rising-edge step counter / 累计器
Continuous Integrator / 连续积分器 Continuous integration, configurable limit / 连续积分器
🎮 Input / 输入 (Control Seat + Attitude Sensor / 控制座椅+姿态传感器)
Node / 节点 Description / 说明
Keyboard Key / 键盘按键 58 bindable keys / 58键绑定
Mouse Joystick / 鼠标摇杆 Dual mode: incremental (mouse delta) / absolute (stick with memory). Toggle in edit panel. / 双模式:增量/绝对值,编辑区切换
View Angle / 视角差 View angle delta / 视角差
Mouse Button / 鼠标按键 Left/Right mouse buttons / 鼠标按键
Gamepad Joystick / 手柄摇杆 Dual stick LX/LY/RX/RY / 双摇杆
Gamepad Button / 手柄按键 15 buttons / 15按键
Gamepad Trigger / 手柄扳机 Analog triggers LT/RT (0~1) / 模拟扳机
World View / 世界视角 Player absolute world view direction / 玩家绝对视角
Attitude / 姿态 Block world-space pitch and roll (facing × sub-level rotation) / 方块自身世界姿态俯仰与横滚(朝向 × 子世界旋转)
Forward / 前方朝向 World-space forward yaw/pitch / 结构朝向
Acceleration / 加速度 Block-local X/Y/Z acceleration (structure motion in block axes) / 方块本地加速度(结构运动按方块朝向分解)
Velocity / 速度 Block-local velocity ×2 m/s (structure motion in block axes) / 方块本地速度(结构运动按方块朝向分解)
World Position / 世界坐标 World position with offset / 世界坐标(可偏移)
Target Output / 目标输出 Radar target X/Y/Z/entityId/distance / 雷达目标
🖼️ Display / 显示 (Monitor + Control Seat HUD / 全息显示器+控制座椅抬头显示)
Node / 节点 Description / 说明
Text / 文本 Text display with color / 文字显示
Data Display / 数值显示 Float value display / 数值显示
Image / 图像 16×16 pixel image, signal-driven position / 像素图片
Image Sequence / 图像序列 Multi-frame animation, signal-driven frame / 多帧动画
Pitch Ladder / 俯仰梯 AR HUD pitch ladder (Control Seat), range & interval params / AR HUD 俯仰梯(控制座椅),range/interval 参数
🎵 Audio / 音频 (Amplifier Computer + Speaker / 功放计算机·音响)
Node / 节点 Description / 说明
Music / 曲目 Song host + transport: NBS playback, loop, play/stop, activation & start policy / 曲目宿主+传输:NBS 播放、循环、起停、输入激活×起播策略
Amplifier / 功放 Gain 0-4 plus a dynamics curve (note loudness → output level) / 增益 0-4 + 力度曲线(音符力度→输出力度)
Wave Shaper / 波形整形 Per-sample shaping curve; identity curve = true bypass / 逐采样整形曲线;恒等曲线 = 真旁路
Audio Output / 音频输出 Publish audio to a named band / 发布音频到命名频段
Channel Split / 声道拆分 Split multi-channel audio to standard layouts (stereo/quad/5.1/7.1) / 多声道音频按标准布局拆分(立体声/四声道/5.1/7.1)
Speaker Play / 播放 Playback sink: hands the source to the host speaker / 播放下沉:把音源交给宿主音响发声
📦 Structure / 结构
Node / 节点 Description / 说明
Encapsulation / 封装 Nest sub-graphs inside a node / 嵌套子图
ENCAP_INPUT / 封装输入 External input pin / 外部输入引脚
ENCAP_OUTPUT / 封装输出 External output pin / 外部输出引脚
🔧 Debug / 调试 (All blocks / 全部方块)
Node / 节点 Description / 说明
Comment / 便利贴 Sticky-note annotation, resizable (808000×406000), scrollable, 3-color customizable. Drag header to move, parent-move contains nodes. Pure visual — skipped during evaluation. Press C with nodes selected to wrap. / 可调大小/滚动/三色自定义。拖拽顶部移动,父级移动携带内部节点。纯视觉辅助。选中节点按 C 包裹。
Signal Generator / 信号发生器 Test signal source with XY curve preview + Y-axis range label, manual control-point curve or custom f(x) formula, frequency-generate or input-driven output modes, percentile-based robust auto-scale / 测试信号源,XY曲线预览+Y轴范围标注,手动控制点曲线或自定义f(x)公式,频率发生/指定模式输出,百分位数稳健自动缩放
Signal Probe / 信号探针 Real-time signal monitor with 100-tick trend chart, percentile-based robust auto-scale (p1-p99), freeze/clear / 实时信号监视,100 tick趋势图,百分位数稳健自动缩放(p1-p99),冻结/清除

Signal Generator Modes / 信号发生器模式:

Mode / 模式 Description / 说明
🎯 Manual Curve / 手动曲线 Drag control points on XY chart. Double-click to add, right-click to delete, drag X/Y freely (X clamped between neighbors, server-sorted). Points synced via multiplayer collaboration. / XY图上拖拽控制点。双击添加,右键删除,XY双向自由拖拽(X被相邻点夹持,服务端排序)。多人协作同步。
📐 Custom f(x) / 自定义公式 Enter formula expression using variable x (01). Supports all math functions (trig in degrees), auto full-width paren conversion. Speed/amplitude disabled — formula controls everything. / 输入公式表达式,变量 x(01)。支持全部数学函数(三角函数用度),自动全角括号转换。speed/amplitude 禁用。
🔄 Frequency Generate / 频率发生 X auto-advances 0→1 cyclically. Speed control (manual mode only). Current X position shown as sky-blue marker on chart. / X自动0→1循环推进。speed控制速度(仅手动模式)。天蓝色标记线显示当前X位置。
🎯 Input-Driven / 指定模式 X set by dragging sky-blue marker line on chart. No EditBox — pure drag interaction. / 拖拽天蓝色标记线设置X值。无输入框,纯拖拽交互。

Signal Probe Features / 信号探针功能:

  • 100-tick ring buffer trend chart with percentile-based robust auto-scale (p1-p99)
  • Percentile filtering replaces fixed ±5 clipping — correctly displays large-range data (e.g. 0~360)
  • Right-click: Freeze/Unfreeze, Clear History
  • Shows "---" when blueprint not running

🎮 Controls / 操作指南

Action / 操作 Input / 按键
Add node menu / 添加节点 Right-click empty / 右键空白
Two-column layout / 双列布局 Click the state-label button on the menu title row (1 Col/2 Col), gold = two columns on / 点击菜单标题行右侧状态文字按钮(单列/双列),金色=双列开启
Edit params / 编辑参数 Left-click → ▶ / 左键→▶
Connect / 连接 Drag output pin → input pin / 拖拽输出→输入
Delete node / 删除节点 Hover + X / 悬停+X
Delete connection / 删除连线 TAB + Left-click / TAB+左键点击
Delete selected / 删除选中 Delete
Box select / 框选 TAB + drag / TAB+拖拽
Duplicate / 复制 Ctrl + D
Undo / 撤回 Ctrl + Z
Redo / 重做 Ctrl + Y
Wrap in Comment / 注释包裹 Select nodes + C / 选中节点+C
Edit Comment text / 编辑注释文本 Double-click comment body / 双击注释节点
Resize Comment / 调整注释大小 Drag bottom-right corner / 拖动右下角
Scroll Comment / 滚动注释 Ctrl + Scroll / Ctrl+滚轮
Zoom / 缩放 Scroll wheel / 滚轮
Pan / 平移 Left-drag blank canvas (drag on a node = move it) / 左键拖拽空白处(节点上拖拽=移动节点)
Open editor (most blocks) / 打开编辑器 Right-click / 右键
Speaker — Playback settings (gain/radius/mute) / 播放设置(音量/半径/静音) Second-row button in the speaker editor / 音响编辑器第二行按钮
Control Seat — Sit / 乘坐 Right-click (empty hand) / 右键(空手)
Control Seat/Radar — Editor / 编辑器 Shift + Right-click / Shift+右键
Control Seat — Dismount / 下马 ~
Control Seat — Switch mode / 切换模式 TAB
Control Seat — Release mouse / 释放鼠标 ESC
Signal Gen — Add control point / 添加控制点 Double-click XY chart / 双击XY图
Signal Gen — Delete control point / 删除控制点 Right-click control point / 右键控制点
Signal Gen — Drag control point / 拖拽控制点 Left-drag (X clamped, Y free) / 左键拖拽
Signal Gen — Drag X marker / 拖拽X标记 Left-drag sky-blue line (input mode) / 左键拖拽天蓝色线
Signal Gen — Switch mode / 切换模式 Click toggle button (confirm with second click) / 点击切换按钮(二次点击确认)
Probe — Freeze/Unfreeze / 冻结解冻 Double-click probe node / 双击探针节点
Probe — Clear/Clear History / 清除历史 Right-click probe node / 右键探针节点
Bookmark — Open panel / 打开书签面板 Click ★ bottom-right / 点击右下角★
Bookmark — Add / 添加书签 [+] in panel or Ctrl+M / 面板内[+]或Ctrl+M
Bookmark — Rename / 重命名 Click ✎ on bookmark row / 点击书签行✎
Bookmark — Delete / 删除 Click × on bookmark row / 点击书签行×
Bookmark — Jump / 跳转 Click → or name / 点击→或名称
Bookmark — Reorder / 拖拽排序 Drag name area to new position / 拖拽名称区域到新位置
Bookmark — Reset view / 重置视角 [↺] in panel or Home key / 面板[↺]或Home键

All editor actions above are rebindable — editor settings (top-right button) → Keys tab. / 上表编辑器动作均可在编辑器设置(右上角按钮)→「键位」标签页重绑。


🔄 Sable Physics Integration / Sable 物理集成

Deep integration with Sable physics engine for rotating structures. / 与Sable物理引擎深度集成,支持旋转结构。

Block / 方块 Feature / 功能
Control Seat / 控制座椅 Entity yaw tracks sub-level rotation / 实体yaw追踪子世界
Attitude Sensor / 姿态传感器 Read logicalPose() quaternion / 读取姿态四元数

Thread safe / 线程安全: Shared fields volatile. Without Sable / 无Sable: Control Seat fully functional, Sensor outputs 0 / 控制座椅完全可用,传感器输出0


💾 Schematic Support / 蓝图兼容

All 12 blocks support Create's Schematicannon — graphs and state fully preserved. / 全部十二种方块支持蓝图大炮,图与状态完整保留。

Uses Create's IMergeableBE + SafeNbtWriter / 采用 Create 官方接口


📦 Recipes / 合成配方

Block / 方块 Materials / 材料
🖥️ Monitor / 全息显示器 Redstone Link×2 + Precision Mechanism + Glass Pane×2 + Brass Casing + Glowstone Dust×2
🖥️ Blueprint / 蓝图计算机 Redstone Link×2 + Precision Mechanism + Glass Pane×2 + Repeater + Comparator + Brass Casing×2
⚡ Speed Proxy / 转速代理 Brass Ingot×4 + Cogwheel + Glass Pane×2 + Comparator + Andesite Casing
🔌 Program / 编程计算机 Andesite Casing×4 + Repeater + Glass Pane×2 + Comparator + Andesite Alloy
🪑 Control Seat / 控制座椅 Heavy Weighted Pressure Plate + Iron Ingot×2 + Brass Casing + Redstone + Redstone Link×4
📐 Attitude Sensor / 姿态传感器 Iron Ingot×6 + Repeater + Comparator + Brass Casing×2
📡 Radar / 雷达 Monitor×2 + Iron Ingot×4 + Brass Casing + Redstone Block×2
📱 Portable Terminal / 便携终端 Redstone Link×4 + Blueprint Computer + Glass Pane×4
🎛️ Kinetic Gauge / 动力传感器 Iron Ingot×4 + Shaft×4 + Brass Casing

⚙️ Block Properties / 方块属性

Property / 属性 Value / 值
Hardness / 硬度 1.0 (hand breakable / 空手可破坏)
Hand break / 空手破坏 Drops without NBT / 掉落无NBT
Wrench right-click / 扳手右键 Rotate FACING / 旋转方向
Wrench Shift+right-click / 扳手Shift+右键 Pick up with full NBT / 收回保留NBT
🎛️ Kinetic Gauge wrench / 动力传感器扳手 Shaft end: roll through the 4 same-shaft poses (shaft fixed); top/bottom: tilt-preserving yaw; others: Create's default / 轴端面:同轴四态滚转(轴不动);点上/下:保倾偏航;其余面:官方默认

🔧 Technical Highlights / 技术亮点

Feature / 特性 Description / 说明
👥 Multiplayer Collaboration / 多人协作 Real-time editing, cursor tracking, node lock / 实时编辑、光标追踪、节点锁
⚡ Server-Authoritative Eval / 服务端权威评估 Client receives EvalSnapshot — no local evaluator / 客户端接收快照,无本地评估器
⚡ Topological Sort Eval / 拓扑排序求值 O(1) input query cache / O(1) 输入查询缓存
🚀 GC-Friendly / GC友好 Reused evaluator instances / 重用求值器
🔄 Signal Bus / 信号总线 Global named-channel communication / 全局命名通道通信
🧹 PID Anti-Windup / PID抗饱和 Integral capping / 积分上限钳制
🛡️ Cycle Detection / 环检测 Compile-time circular dependency check / 编译时循环引用检测
🎮 GLFW Raw Input / GLFW原始输入 Bypass Minecraft keybinding system / 绕过MC键位系统
🔄 Sable Integration / Sable集成 BlockEntitySubLevelActor sub-level pose reading / 子世界姿态读取

📜 Changelog / 更新日志

完整变更日志已拆分至 CHANGELOG.md —— 每个版本一个 <details> 块。 The full changelog now lives in CHANGELOG.md — one <details> block per release.

Version 标题 / Title
v1.2.6.2 修复:NBS 编辑器播放间歇延迟 · Sable 结构内音响无声 · 音频拆分节点编辑区未刷新时连线回退 · 功放菜单隐藏音频输出节点 / Fix: NBS editor playback was sometimes delayed · speaker inside a Sable structure went silent · audio-split node wires reverted when the edit panel wasn't re-selected · amplifier menu hides the audio-output nodes
v1.2.6.1 修复:同名冲突者改名走人误退役频道致 BUS_IN 频段图被清(活候选值守退役)· 删除路径与 BUS_IN 改名的跨 owner 误清 / Fix: renaming a conflicted same-name BUS_OUT away wrongly retired the channel and pruned BUS_IN band graphs (claimant-aware retirement) · cross-owner wipes on the delete path and BUS_IN renames · 总线自愈挂点与收敛守卫实测二轮:自愈排在每 tick 收敛之前(图停止也跑),未定义=空不可证明、跳过保线 · bus self-heal and convergence guard, second in-game round: self-heal runs before the per-tick convergence (even while the graph is stopped) and an undefined channel is no longer proven-empty (skip pruning, keep the wires) · 角度解绕更名「角度比对」:双角度差比对 + 折返区间两模式 · angle unwrap renamed Angle Compare (A-B): two-angle delta compare with two fold-range modes · 音乐节点播放编辑区:输入激活 × 起播策略两模式 · music node playback edit panel: input activation and start-policy modes · 删除连线命中几何与画线同源(遮挡 / z 序门控) · delete-wire hit geometry shares the drawn curve with occlusion / z-order gating · 功放电脑监听音频节点(盖子频谱单源,默认图最上方,可指定) · amplifier monitor node (single-source lid spectrum, graph-topmost by default, pinnable) · 音响/雷达设置面板点击与滚轮穿透封口 · 键位配置重启不加载(v1.2.6 起) · 设置面板点外自动收回 · 私有信号引脚文本随承载类型切换 · 子编辑器(NBS/像素)占用锁跨屏幕保活 + 入口软锁 · speaker & radar settings panels seal their click & wheel leak · keybinding config fails to load at boot (since v1.2.6) · settings panels collapse on outside click · private pin text follows the carried audio/float type · sub-editor occupancy-lock keep-alive + entry soft-lock check · NBS 顶栏导入/导出并成文件钮(新建/导入/导出下拉) · NBS top bar merges import & export into a file button (new / import / export dropdown) · 层行音频钮随静音态换字形(扬声器±声波) · lane-row audio button swaps glyphs with the mute state (speaker with/without waves) · NBS 顶栏曲名点击行内改名(功放监听按曲名显示) · inline song-name rename on the NBS top bar (the monitor list labels by song name) · 功放/齿轮箱节点菜单按功能面收敛(齿轮箱 70→59 去高级运算并隐藏控制/累计/动力读数,功放 69→34 音频+编排控制面) · amplifier & gearbox node menus curated by functional surface (gearbox 70→59 drops math_advanced and hides control/accumulator/kinetic, amplifier 69→34 audio + orchestration plane)
v1.2.6 功放电脑 + 音响 + NBS 钢琴卷帘编辑器(双视图 · 选择/剪贴板 · 拖移搬移 · 逐音符力度/声像/细音高 · 层面板与重排 · 静音 · 配色收编)· 与门节点 · 曲线双节点(AMP 力度曲线 + WSHAPE)· 闸门/T 触发器/锁存器当前态手动切换 / Amplifier Computer + Speaker + NBS Piano Roll Editor (dual views, selection & clipboard, drag-to-move, per-note velocity/panning/pitch, layer panel & reorder, mute, themed palette) · AND gate node · curve duo (AMP dynamics curve + WSHAPE) · manual current-state toggle on Gate / T Flip-Flop / Latch
v1.2.5.2 修复:动力传感器扳手旋转(同轴滚转 · 点上/下保倾偏航)· 贴地放置修正 · 倒置朝下时屏幕读数翻正 · 行走时视角摇晃导致 HUD 虚像晃动 · 切换游戏语言后 HUD 文字变乱线 · 节点分类重构 · 视口裁剪 / 菜单命中 · 数控齿轮箱轴面常在 / 扳手回归官方 · 变速器过载后输出恢复 · 输出指令正反转与负行程 · 编码器清零改节点体引脚 · PID/PID_POWER 积分死区 · 频道名旧草稿回写(#10)· 去掉整图保存覆盖(#17)· 封装子图节点数据同步 · 封装子图展开状态跨玩家同步 · 参数输入框实时同步 · 封装子图顶栏合并 · 占用封装禁删 · 键位系统扩容(删除连线 + 像素编辑器动作)· 统一键鼠序列绑定 · 旧键位配置迁移 · 删节点撤销/重做恢复连线(pinId + 占用检测)· 变速器代理态显示(值盒「(代理)」+ 滚轮拒收) / Fix: Kinetic Gauge Wrench Rotation (Shaft Roll · Tilt-Preserving Yaw) · Floor Placement · Inverted Mount Text Upright · View Bobbing Wobble & Garbled HUD Text After a Language Switch · Node Category Refactor · Viewport Cull / Menu Hit · CNC Gearbox Shaft Faces Always Present / Wrench Back to Official · Transmission Output Recovers After Overload · Output-Command Forward-Reverse & Negative Travel · Encoder Reset on the Node Body · PID/PID_POWER Integral Deadband · channel-name stale-draft write-back (#10) · drop whole-graph save overwrite (#17) · sub-graph node data sync · sub-graph expansion state sync across players · live param-box sync · sub-graph top-bar merge · occupied-encapsulation delete guard · display-mode top-bar merge · display lock follows selection · smooth remote display-layout drags · key-binding system gains delete-wire and pixel-editor actions · unified sequence bindings (legacy key-binding configs migrate) · undo/redo node-delete restores wires (pinId + occupancy check) · transmission proxy display (value-box "(proxy)" + wheel refused while node-driven)
v1.2.5.1 动力传感器(kinetic_gauge,Create 表同款 3 轴放置 · STRESS/RPM 节点 · 蓝屏显示)· 编辑器输入焦点与选中高亮修复 · GUI 巨型文件拆分(HUD 裁剪数学 / 显示编辑器 / 设置界面 tab)
v1.2.5 公式语言升级:控制流 + vec3 + 预算池 / GUI 架构迁移 / 像素编辑器 / 可编程变速箱
v1.2.4.1 回归审计 · 总线系统 · 封装状态 · 公式一致性 · Sable 加固
v1.2.4 多人协作 + 调试工具链 + 公式编辑器体验

更早版本(v1.2.3 及以前)见 CHANGELOG.md。 Older releases (v1.2.3 and earlier): see CHANGELOG.md.


❓ FAQ / 常见问题

Node editor laggy? / 节点编辑器卡顿? Editor drawing is viewport-culled (v1.2.5.2): only on-screen nodes cost render time. 1024 nodes on screen runs fine — node count and PID count are no longer practical limits. / v1.2.5.2 起编辑器绘制做了视口裁剪(只画屏内节点):同屏 1024 个节点也无压力,节点数量与 PID 数量不再是实际限制。
Speed Proxy not working? / 转速代理不工作? Place directly adjacent to a Speed Controller. / 放置在转速控制器相邻面。
State lost after schematic? / 蓝图放置后状态丢失? Use Create 6.0.10+. Full NBT interfaces registered. / 确保使用Create 6.0.10+。
Can computers communicate? / 计算机可以通信吗? Yes — Private Signal I/O (named channels) or BUS_IN/BUS_OUT (banded). / 可以——私有信号I/O或BUS总线。

📥 Installation / 安装

Dependency / 依赖 Version / 版本
Minecraft 1.21.1
NeoForge 21.1.233+
Create 6.0.10+

Sable is optional / Sable 为可选

  1. Install NeoForge + Create / 安装 NeoForge + Create
  2. Place .jar in mods folder / 将 .jar 放入 mods
  3. Launch! / 启动!

🌐 Links / 链接

⭐ If you enjoy this mod, star us on GitHub! / 喜欢请在GitHub点⭐!
Unleash Create's potential with visual programming! / 用可视化编程释放机械动力的潜力!🚀

Version Minecraft Loader Download

create-schematic-compute 1.2.6.2

1.2.6.2

1.21.1
neoforge
Download

create-schematic-compute 1.2.6.1

1.2.6.1

1.21.1
neoforge
Download

create-schematic-compute 1.2.6

1.2.6

1.21.1
neoforge
Download

create-schematic-compute 1.2.5.2

1.2.5.2

1.21.1
neoforge
Download

create-schematic-compute 1.2.5.1

1.2.5.1

1.21.1
neoforge
Download

create-schematic-compute 1.2.5

1.2.5

1.21.1
neoforge
Download

create-schematic-compute 1.2.4.1

1.2.4.1

1.21.1
neoforge
Download

create-schematic-compute 1.2.4

1.2.4

1.21.1
neoforge
Download

create-schematic-compute 1.2.3

1.2.3

1.21.1
neoforge
Download

create-schematic-compute 1.2.2

1.2.2

1.21.1
neoforge
Download

create-schematic-compute 1.2.1

1.2.1

1.21.1
neoforge
Download

create-schematic-compute 1.2.0

1.2.0

1.21.1
neoforge
Download

create-schematic-compute 1.1.5

1.1.5

1.21.1
neoforge
Download

create-schematic-compute 1.1.4

1.1.4

1.21.1
neoforge
Download

create-schematic-compute 1.1.3

1.1.3

1.21.1
neoforge
Download

create-schematic-compute 1.1.2

1.1.2

1.21.1
neoforge
Download

create-schematic-compute 1.1.1

1.1.1

1.21.1
neoforge
Download

create-schematic-compute 1.1.0

1.1.0

1.21.1
neoforge
Download

create-schematic-compute 1.0.0

1.0.0

1.21.1
neoforge
Download