CreeperBeGone

CreeperBeGone

Keep creepers permanently “fused” so they never explode. No commands, no configs - just drop it in.

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CreeperBeGone

Keep creepers permanently “fused” so they never explode. No commands, no configs — just drop it in.

Features

  • Cancels creeper explosions globally (server-wide), without touching other explosions (TNT, beds, etc.).
  • Keeps creepers in a visual fused/ignited state (they hiss and pursue) but never detonate.
  • No configuration or commands required.
  • Lightweight: a single listener on explosion priming.

Requirements

  • Paper (Minecraft 1.21+)
  • Java 21

Installation

  1. Download the JAR (or build from source, see below).
  2. Place it into your server’s plugins folder.
  3. Start or restart the server.

That’s it — all creepers will stay fused and won’t explode.

How it works

The plugin listens for ExplosionPrimeEvent and, when the entity is a creeper:

  • Cancels the explosion.
  • Sets a very long fuse (setMaxFuseTicks(...)) and keeps the fuse near “ignited” (setFuseTicks(1)).
  • Optionally sets setExplosionRadius(0) as a safety guard.

Result: creepers hiss and chase but never detonate; no block damage, no explosion damage, no drops from explosions.

Compatibility notes

  • Only affects creepers. TNT, bed explosions, respawn anchors, etc. are not modified.
  • Designed for modern Paper 1.21.10 — older versions are not supported by this build.

Troubleshooting

  • Creepers still explode:
    • Check for conflicting plugins that force explosions.
    • Verify the plugin is loaded (/plugins) and not disabled/renamed.
    • Ensure you’re running a compatible Paper build and Java 21.
  • Performance issues:
    • This plugin is minimal and event-driven; performance impact should be negligible.

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Version Minecraft Loader Download

CreeperBeGone 1.0.0

1.0.0

1.21, 1.21.1, 1.21.10, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9
paper, purpur
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