Rising Mace
A self-upgrading Mace that levels up purely through PvP kills: no enchanting table, no anvil, no grinding required. Evolve it through six stages, each unlocking stronger enchantments, passive effects, and an active ability.
How it works
- Craft the mace (recipe below) or get one with
/givemace(OP only). - Every player kill with the mace in your main hand upgrades it one stage. Five kills takes it from Coal to Netherite.
- Press F (swap hands) while holding the mace to use its ability. Your cooldown shows in the action bar.
- Passive effects apply while the mace is in either hand.
- The mace can't be enchanted at a table or combined at an anvil. Kills are its only progression path.
- It's unbreakable and, by default, comes back after you die, so your progress is never lost (configurable).
Stages
| Stage | Kills | Enchantments | Passives | Ability (F) | Cooldown |
|---|---|---|---|---|---|
| Coal | 0 | Fire Aspect I | None | None | None |
| Copper | 1 | Density I | None | Lightning: arms your next hit within 10s to strike for 6 damage (ignores armor) | 60s |
| Iron | 2 | Density III, Wind Burst I | Speed I | None | None |
| Emerald | 3 | Density III, Wind Burst I | Hero of the Village IV | Resistance IV for 10s | 45s |
| Diamond | 4 | Density IV, Wind Burst I | Speed I, Strength I | Healing burst: Instant Health III, Speed II (20s), Strength III (15s) | 45s |
| Netherite | 5 | Density V, Wind Burst I | Fire Resistance, Speed I, Strength I | Dash forward | 30s |
Netherite stage also gives immunity to fall damage while held in either hand. Enchantments shown are the defaults and can be changed in the config.
Crafting
Coal | Emerald | Copper Ingot
Diamond | Heavy Core | Iron Ingot
| Breeze Rod |
Commands
/givemace [stage]gives you a mace, optionally at a specific stage (coal, copper, iron, emerald, diamond, netherite). OP only.
Configuration
Edit plugins/UpgradingMace/config.yml and restart the server:
keep-mace-on-death:truekeeps the mace with its owner and returns it on respawn (default).falsemakes it drop on the ground like a normal item.use-custom-models:false(default) keeps the vanilla mace look. Custom stage models need a resource pack that isn't released yet, so keep this off for now. Turning it on without the pack shows missing-texture boxes instead of the mace.stages.<stage>.enchants: set the enchantments for each stage using vanilla names and levels, for exampledensity: 3. Stages left out use the defaults shown in the table above.
If you're updating from an older version, delete your old config.yml so the new options are generated.
Notes
- Kills only count against other players, not mobs.
- Progress is stored directly on the item (not per-player), so if it changes hands, its stage goes with it.
- Custom mace textures are coming soon in a separate resource pack. Until it's released, I recommend keeping
use-custom-modelsset tofalse, and maces will look like normal maces. - Requires Paper 26.2.
This is the crafting of a Coal mace its the only one you can craft because its the first one
Coal mace with texture pack in hand
Description of Coal mace
Copper mace with texture pack in hand
Description of Copper mace
Iron mace with texture pack in hand
Description of Iron mace
Emerald mace with texture pack in hand
Descrption of Emerald mace
Diamond mace with texture pack in hand
Description of Diamond mace
Netherite mace with texture pack in hand
Description of Netherite mace