DeadCycle is a PvE survival experience built for Minecraft servers that want tense progression, meaningful class choice, and dynamic nights.
Core gameplay loop:
Day phase: prepare, repair base, choose tactics, upgrade your role. Night phase: survive zombie waves, special infected, and escalating pressure. Progression: level your kits, unlock skills, adapt to harder nights.
Main features:
Day/Night phase system with configurable timing. Multiple kits with unique identity and unlockable skills. Skill system with mana/cooldowns and item-based activation. Base defense flow with repair and upgrade mechanics. Zombie ecosystem with weighted special types: runner, brute, screamer, necromancer, sapper. Mini-boss encounters and late-game pressure. Economy and reward loop for long sessions. Designed for Paper/Spigot API 1.21+.
Included kits:
Fighter, Miner, Builder, Archer, Berserk, Gravitator Duelist, Cloner, Summoner, Ping, Harpooner Cyborg, Medic, Exorcist, Cursed
Useful commands:
/dc /kit /shop /money /repair /base /lobby
Permissions:
deadcycle.admin (default: op)
Server compatibility:
API: Bukkit/Spigot compatible Recommended runtime: Paper 1.21.x Plugin version: 0.9.0
Installation:
Stop server. Put DeadCycle jar into plugins folder. Start server once to generate config. Configure base/settings in config. Restart server. Use /dc reload only for minor config refreshes.
Why DeadCycle:
Strong class fantasy per kit. High replay value from wave diversity and role synergy. Flexible balancing via config for both casual and hardcore servers.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
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DeadCycle 0.9.2 0.9.2 |
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
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bukkit
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Download |