Death is a Forge mod for Minecraft 1.20.1 that lets you fully control death, respawn, and elimination mechanics for events, minigames, and custom server formats. It includes four modes (normal, president, battleroyal, military) plus admin commands for timers, hearts, teams, and mode-specific behavior.
Main Features Multiple death systems switchable per world Configurable death timers (base, multiplier, optional max cap) Global and per-player hearts configuration President mode with president lives, target list, and respawn point selection Battleroyal team-lives system with per-team overrides Military mode with knockout, revive, final death phase, team respawns, and Simple Voice Chat mic blocking while down/dead Command Reference All commands (except /afk and /stats) require OP level 2. ════════════════════════════════════════════════════════════════
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ GENERAL ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
/death start Starts the game in the currently configured mode. Resets statistics, sets all players to Survival, and displays the start screen. In Battle Royale mode, also starts the world border if configured.
/death stop Ends the active round. Sets all players to Creative, stops all running timers, and unlocks /stats for everyone.
/death mode <normal|president|battleroyal|military|siege> Switches the active game mode. Takes effect on the next /death start.
/death pause Pauses the game: saves all player positions and sets them to Creative.
/death resume Resumes the game: teleports all players back to their saved positions and sets them to Survival.
/death time
/death time
/death time
/death hearts
/death hearts
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ STATISTICS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
/stats Opens the statistics book for the executing player. Only available after /death stop or after a natural game end. (No OP required)
/death stats reset Resets all statistics and locks /stats again.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ PRESIDENT MODE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
/death president point
/death president set
/death president set none Removes the current president.
/death president count
/death president list add
/death president list remove
/death president list list Displays all players in the president list.
/death president respawn
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BATTLE ROYALE MODE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
/death battleroyal standardcount
/death battleroyal teamcounter set
/death battleroyal teamcounter add
/death battleroyal teamcounter remove
/death battleroyal teamcounter list Displays the current lives of all teams.
/death battleroyal border
/death battleroyal border off Stops the active world border movement. The border remains at its current size.
/death battleroyal start Starts Battle Royale mode directly (alternative to /death start).
/death battleroyal stop Stops Battle Royale mode directly (alternative to /death stop).
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ MILITARY MODE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
/death military deathtime
/death military revivetime
/death military deathpoint
/death military respawn
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SIEGE MODE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
/death siege attackerlives
/death siege point
/death siege attacker
/death siege defender
/death siege radius
/death siege capturetime
/death siege attackerrespawn
/death siege defenderrespawn
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ OTHER COMMANDS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
/afk Toggles AFK mode for the executing player. Saves inventory and position, switches to Adventure mode, and prevents damage. When disabled: teleports to a teammate or grants short invulnerability. (No OP required)
Normal Mode Flow
Players die and respawn using default Minecraft behavior. No custom elimination or revive logic is applied in this mode.
President Mode Flow
One player is assigned as President with a separate life counter. When the President dies, they lose a life and can choose from configured respawn points. When a non-president player dies, custom death timing is applied, and penalties can affect players from the president list depending on setup.
Battleroyal Mode Flow
Teams play with shared/managed life counters. As long as teammates are alive, dead players can return through the mode’s respawn/spectator flow. If a team is fully wiped, the team life count is reduced; once lives reach zero, that team is permanently out. The last team with remaining lives wins the round.
Military Mode Flow
When a player dies, they enter a knockout state at their death location (immobilized, facing still free). A teammate within 2 blocks can revive them after the configured revive time. If revived, they stand up at the same spot with 1.5 hearts and 3 seconds invulnerability. If knockout time expires, they transition to final death, are moved to the configured deathpoint in spectator, and then follow normal /death time final respawn countdown. After full respawn, they spawn at their team military respawn point (fallback near 0/0 when no team point exists).
Siege Mode Flow
Two teams are defined: attackers and defenders, with attackers having a shared life pool. Attackers respawn at their configured spawn point as long as their team has remaining lives. Each attacker death reduces the shared life pool; once it reaches zero, attackers can no longer respawn.
Defenders have unlimited respawns and continuously return to their designated spawn point after death.
The objective is centered around a defined capture point with a configurable radius. Attackers must stay inside the capture zone without any defenders present for the full capture time.
If at any moment a defender enters the zone, the capture progress is interrupted or reset (depending on implementation).
Attackers win if they successfully complete the capture within their available lives. Defenders win if they prevent the capture until the attackers run out of lives.
No gallery available for this project.