A modern port and upgrade of DanTDM's Diamond Dimensions modpack from 2015.
This modpack contains several of the main mods that DanTDM used in his original Diamond Dimensions modded survival series, replaces some of the non-updated mods with newer and better mods, and adds a ton of extra mods to replace those that couldn't be included.

Since the modpack was ported to NeoForge 1.21.1, there will be some previously included mods that haven't been ported over yet. The solution is simply to be patient. When these mods are ported, they will be added. Until then, enjoy what we have so far :)
If you feel like I've missed any important mods, you want to suggest some new mods, or you have ideas to make the mods work better together, join my Discord server and tell me in the Suggestions channel!
Special thanks to DanTDM himself for creating the original Diamond Dimensions modpack and survival series, as well as being a large part of the childhoods of myself and many others! He also uploaded a new modded series with the same name which inspired me to fully overhaul this pack!
For more information, see below:
Recommended Additions
- Better Combat (mods like Simply Swords benefit greatly from this mod)
For Higher Spec PCs:
- Distant Horions
- Simple Clouds (If you install this, remove Better Clouds and disable Iris and any other shader-related mods)
Mods Awaiting NeoForge Ports and/or Updates
- Dimensional Doors
- Farlanders
- Questlog (Or any other quest mod that isn't FTB Quests, because that shit sucks ASS)
Included Mods From the Original Modpack
- Gravestones
- Iron Chests
- Magnum Torch
- Mutant Monsters
- The Twilight Forest
New Mods That Replace Old or Abandoned Mods
- Ars Nouveau (+Addons) (replaces Blood Magic and Botania)
- Create (+Addons) (replaces Buildcraft and Steve's Carts 2)
- Create: Copycats+ (replaces Miniblocks/Carpenter's Blocks)
- Damage Numbers (replaces Damage Indicators)
- Enchanting Infuser (replaces Enchanting Plus)
- YUNG's Better Dungeons, Dungeons and Taverns (replace any dungeon mods and Battle Towers)
- Sodium and Iris (replace Optifine)
- Macaw's mods and Supplementaries (replace MrCrayfish's Furniture Mod and Decocraft)
- Panda's Falling Trees (replaces tree feller)
- Regions Unexplored (replaces any biome mods and Underground Biomes)
- JEI (replaces NEI)
- Jade (replaces HWYLA)
- Simple Hats and Villager Hats (replace Hats)
- Simply Swords (replaces BattleGear2 and Better Swords)
- Traveler's Backpack (replaces Backpacks)
- Accessories/Curios (replaces Baubles).
- Farmer's Delight (+Addons) (somewhat replaces Candycraft)
- Xaero's Minimap/Worldmap (replaces Rei's Minimap)
- Zombie Awareness (replaces InfernalMobs)
- Guard Villagers, Villager Names, Village Healthcare, and Wildfire's Female Gender Mod (replace Minecraft Comes Alive)
- Familiar Friends (replaces Familiars/Fampack)
New Mods That Weren't in the Original Pack
- Advancement Plaques
- Better Archaeology
- Better Clouds
- Bosses of Mass Destruction
- Creeper Overhaul
- Combat Roll
- Diagonal Fences, Walls, and Windows
- Dragon Mounts Remastered
- Easy Anvils
- Easy Magic
- Enderman Overhaul
- Essential
- Explosive Enhancement (Reforged version)
- Friends & Foes (+Addons)
- Gigeresque
- Haunted Harvest
- Immersive Aircraft
- L_Ender's Cataclysm
- Lootr
- Luminous
- Man of Many Planes
- Modular Golems
- Particle Rain
- Sawmill
- Simple Voice Chat
- Snowy Spirit
Stellar View(Temporarily removed due to crashes)- Storage Drawers
- Straw Statues
- Sweety's Archaeology
- Towers of the Wild
- Visual Workbench
- Wakes
- Wraith Waystones
Mods That Couldn't be Included, Weren't Compatible, and/or Will be Included in the Future if Possible
- Mo Creatures (Sort of unnecessary considering how many new mobs there are anyway. If Alex's Mobs is ported to NeoForge 1.21.1, I may consider adding that instead.)
- Special Armour
- Armour Status HUD (There's already a lot of stuff on the screen bro...)
- Advanced Genetics
- Atum Desert Dimension
- Pneumatic Craft
- Cars and Drives
- Grimoire of Gaia (Doesn't suit the style of the modpack, and the modern version is really weird and not modpack-friendly.)
- Ruins
- Zelda Sword Skills
- Sync
- The Eternal Frost
- Lucky Blocks
- Galacticraft
- Mo Villages
Mods That Weren't in the Original Pack but Will DEFINITELY be Included in the Future if Possible
- The Aether II
- Create Aeronautics
The banner for the modpack.
The night sky with Stellar View. (Shaderpack: None)
An illager camp from Dungeons and Taverns. (Shaderpack: Rethinking Voxels)
A lich tower and a hollow tree from the Twilight Forest. (Shaderpack: Complementary Reimagined)
The Obsidilith boss arena from Bosses of Mass Destruction. (Shaderpack: Super Duper Vanilla)
A Void Blossom boss arena from Bosses of Mass Destruction. (Shaderpack: Complementary Reimagined)
A frosted prison from L_Ender's Cataclysm. (Shaderpack: Complementary Reimagined)
A nether fortress between a redstone abyss to a blackstone basin. (Shaderpack: Complementary Reimagined)
An abandoned factory. (Shaderpack: Rethinking Voxels)
An airship floating above a bath house structure, both from When Dungeons Arise. (Shaderpack: Complementary Reimagined)
A catacomb structure from Better Archaeology. (Shaderpack: Complementary Reimagined)
An archaeologist's campsite. (Shaderpack: Complementary Reimagined)
A huge ocean monument from Yung's Better Ocean Monuments. (Shaderpack: Complementary Reimagined)
A collection of underwater ruins from Hopo Better Underwater Ruins. (Shaderpack: Complementary Reimagined)
An end lighthouse from Dungeons and Taverns. (Shaderpack: Super Duper Vanilla)
A ruined citadel from L_Ender's Cataclysm. (Shaderpack: Complementary Reimagined)
A Netherite Monstrosity from L_Ender's Cataclysm. (Shaderpack: Complementary Reimagined)
A gronglegrowth and mushroom ink bog from the Undergarden. (Shaderpack: Complementary Reimagined)
The Questing Ram from the twilight forest.
The Leviathan from L_Ender's Cataclysm. (Shaderpack: Complementary Reimagined)
Some scintlings in a forgotten field from the Undergarden. (Shaderpack: Complementary Reimagined)
A monastery from When Dungeons Arise in a redwood forest from Regions Unexplored. (Shaderpack: Complementary Reimagined)
A dark tower from the Twilight Forest. (Shaderpack: Complementary Reimagined)
An abandoned temple from When Dungeons Arise. (Shaderpack: Complementary Reimagined)
Some abandoned Create structures. (Shaderpack: Rethinking Voxels)
Catacombs in the Undergarden. (Shaderpack: Complementary Reimagined)
The main room of a stronghold. (Shaderpack: Rethinking Voxels)
A large and open redstone cave. (Shaderpack: Rethinking Voxels)