Distant Horizons allows you to achieve extreme (256+) chunk render distances at a low performance cost. <Br> Now you can finally enjoy that mountain top lookout tower.

This photo was taken with a Minecraft render distance of 8 and a mod distance of 512.
FAQ:
Q: Forge or Fabric?
A: MC 1.20.6 and newer - NeoForge and Fabric are both in the same jar.
MC 1.20.4 and older - Forge and Fabric are both in the same jar.
Q: Shaders?
A: Yes, but only with certain shaders.
- Optifine: DH partially works with forward rendered shaders.
- Iris (and equivalent ports): DH 2.1.0+ only works with Iris 1.7+ and only with shaders built with DH support in mind.
- DH 2.0 and older don't work with Iris.
Q: Does this work with player created structures?
A: Yes.
Q: Does this render using my GPU?
A: Yes. <Br> Distant Horizons uses OpenGL or Vulkan for graphics rendering.
Q: Is there multiplayer support?
A: Yes
client side only:
If you only have DH installed on your client LODs will be saved between sessions, although you have to explore the world to load them.
Server and Client:
If DH is installed on the server and client, LODs will automatically be sent to each connected user that has DH installed and has Distant Generation Enabled set to true, disabling distant generation on the server will prevent LODs from being sent to the users.
Q: My game is stuttering, help!
A: Try each of the following steps:
- Use a concurrent garbage collector like ZGC for Java 21+ or Shenandoah for Java 8-17
- This can be done via your JVM arguments (args)
- Increase Minecraft's allocated RAM
- For CPUs with 4-8 cores: try allocating 6-8 GB
- For CPUs with 10+ cores: try allocating 12-16 GB
- Lower DH's CPU load in the DH config menu
- Disabling DH's "Distant Generation" in the DH config menu
- Lower DH's "Graphics Preset" in the DH config menu
Q: Where can I download the Bukkit plugin?
A: The bukkit plugin has its own separate download page:
https://modrinth.com/plugin/distant-horizons-support
Extended FAQ:
Discord:
Join our Discord for news, updates, and help: <Br>
discord.com/invite/xAB8G4cENx
Support us:
If you want to help with development, join our discord and let us know!
Otherwise, if you can't help with development but still want to support Distant Horizons, check out our donation page:
ko-fi.com/distanthorizons
Photo courtesy of Sarge
Showing MC 1.16
Oceans feel a lot smaller now don't they? Photo courtesy of Sarge
Pictured: Super Hostile Iceolation
Original Title: Somewhere in a spruce forest that I Destroyed Screenshot by: wadr
Terrain will become less detailed the further it is from you, increasing performance.
Original Title: Long Night Screenshot by: vexrypt
Photo taken from the Pioneer Survival server
Photo taken from the Pioneer Survival server
Distant Horizons will render terrain at different detail levels depending on how far it is from you.
By default Distant Horizons renders 256 chunks wide, but can go up to 4096! (although anything above 512 may become difficult due to high VRAM/GPU usage)
Distant Horizons works with mod terrain generators! (Terralith 2.6.4 shown in this image)
Distant Horizons will render terrain at different detail levels depending on how far it is from you.
Vanilla render distance: 8, Distant Horizons render distance: 512
Finding end cities will be much easier now. Photo taken by: Bunshaman