Don't Go Too Far

Don't Go Too Far

The further you go, the worse it gets.

102 downloads
1 followers

Discord Modrinth Version Status Ko-fi

Don't Go Too Far is a server-side mod that divides the Overworld into 5 danger zones based on distance from spawn. The further players venture from civilization, the stronger, faster, and more numerous the zombies become.

Designed for post-apocalyptic zombie survival servers


✦ How it works

The Overworld is divided into 5 concentric zones centered on (0, 0). Each zone applies independent multipliers to zombie damage, health, speed, and spawn rate. The further you go, the harder it gets — and there's no hand-holding about it.

Zone Distance from spawn Difficulty
1 — Safe Lands 0 – 500 Normal
2 — Frontier 500 – 1500 Moderate
3 — Wildlands 1500 – 3000 Hard
4 — The Abyss 3000 – 5000 Extreme
5 — Beyond 5000+ Maximum

All zone boundaries and multipliers are fully configurable.


✦ Features

  • Damage scaling — zombies hit harder the further they are from spawn
  • Health scaling — zombies have more HP in outer zones
  • Speed scaling — zombies move faster in outer zones
  • Spawn rate scaling — more zombies in outer zones, fewer in inner ones
  • Night hordes — waves of zombies assault players each night, scaling with zone (up to 5 waves in zone 5)
  • Fire-immune zombies — zombies don't burn in daylight and won't flee the sun
  • Admin commands/dgtf info and /dgtf zone <player>

✦ Commands

Command Permission Description
/dgtf info All players Shows your current zone and active multipliers
/dgtf zone <player> OP (level 2) Shows another player's current zone

✦ Configuration

A dontgotoofar-server.toml file is auto-generated in your serverconfig/ folder on first launch. Everything is configurable: zone boundaries, all multipliers per zone, horde settings, affected mobs, and more.


You are free to include this mod in any modpack, public or private, with or without permission.