Doomlike Dungeons Returns!
This mod will add dungeons meant to resemble levels from retro "2 1/2d" first-person shooters and was inspired by earlier dungeons mods and by Oblige (especially version 3.57), a random level generator for Doom. The goal is to create interesting, tactically challenging, and highly varied multi-room dungeons that are fun to explore and rewarding to conquer.
Doomlike Dungeons differs from most other dungeons and structure mods, in that it uses no prefabricated rooms or structures, but instead generates the entire dungeon, including all room geometry at run time. If yous see an enteresting room there is a good chance it is unique to your world, never seen by anyone else. Oh, and the dungeons are big -- they can be as much as 13 chunks accross, longer that the default render distance!
The mod can be highly configured using data packs, altering the dungeon themes, changing what mobs spawn (including mobs from other mods), and creating unique loot with NBT is all possible through the use of data packs.
Being stuck in 1.12.2 and believed a "dead" mod for years, Doomlike Dungeons is back for new Minecraft version and as thrilling as ever!
Mod Pack Permissions
This mod is open source, and you are allowed to use it in any mod pack. No need to ask, though if you do something cool with it I'm always happy to see.
Server Side Use
This mod can be used server side, like a plugin, if you like -- of course, its great in single player too, and it only makes since to just added to the mod pack if you are making it for your server.
Themes (modding the mod)
The ability to change how dungeons generate has been part of this mod from the earliest days. The still exist, but are now accessed through data packs instead of folders under the config. Hopefulling this will be more documented soon, though you can probably figure it out be unzipping the mod's jar and looking at the directory structure (the folders you get in Windows speak). Data packs replace the folders and the old API.
The Entrance to an urban themed dungeon
Inside the urban themed dungeon
A narrow walkway over some magma, don't get knocked off! (In older version the magma would have been lava, but that interfers too much with mob spawns.)
A view from above of the newly updated nether themed dungeon
The natural underground biome adding more interest to a volcanic themed dungeon
Viewing a mesa themed dungeon from a cave that is has merged into
On top of an oceanic dungeon
Some dungeons have cave like areas, or are all small winding cave; most caves a stone, but you can find other types.
A dim view through the pillars in a jungle themed dungeon
Procedural doesn't just mean random, rooms are often generated to look planned and intentional (even if the intention might not be obvious).
Some dungeon have areas the seem to be crumbling with age
It cold in this ice dungeon (fans of the 90s game Hexen should recognize the title reference).