Dungeons and Taverns

Dungeons and Taverns

A Structure Datapack adding dungeons, taverns and other structures to find while you explore the world.

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This datapacks adds (hopefully) vanilla like structures that are supposed to blend in with the rest of the game and feel like they belong there. going from environmental additions like fire watch towers and taverns to dungeons like badland minder outpost and illager hideout

To unlock maps at a tavern, you need to trade with the cateographer inside a tavern and level them up to aprentice. after that you can "move" them to wherever you want and keep leveling them up to unlock new charts

To remove Structures you dont like, go to "Dnt/data/nova_structures/worldgen/structure_set/" and delete the file of the structure you dont want.

**To see the custom key textures, while using the datapack version, Install DnT also as a resourcepack. It's a 2 in one file The Mod version loads those resources automatically **

Various new enchantments can be found with this datapack, all being unique structure loot. This is the current information for 5.0+, as such it may not be accurate to prior versions of DnT.

List of enchantments:

Spoiler

Aerial's Bane

  • Increased damage to targets that are up in the air; be that from knockback, jumping, or falling. Also works against Breezes, Vexes, and Withers.
  • Items: Swords, Axes, Tridents, Maces, Bows, Crossbows
  • Max level: 5
  • Incompatible with: Damage boosting enchants like Sharpness and Power
  • Found in: Lone Citadel, Sealing Halls, End Castle

Antidote

  • Negates all damage from Poison and Wither effects and deals it to the chestplate.
  • Items: Chestplates
  • Max level: 1
  • Incompatible with: Protection enchantments
  • Found in: Toxic Lair

Blowthrough

  • Is equal to the Piercing enchant, but works exclsuviely for Bows
  • Items: Bows
  • Max level: 4
  • Incompatible with: Infinity, Tri-shot
  • Found in: Toxic Lair

Curse of Conductivity

  • Gives a chance to get struck by lightning during a thunderstorm when held or equipped
  • Items: Any "metallic" item :)
  • Max level: 1
  • Incompatible with: N/A
  • Found in: Witch Villa

Ghasted

  • Arrows transform into Ghast fireballs, while slowing crossbow charge time. Higher levels increase fireballs' explosions.
  • Items: Crossbow
  • Max level: 3
  • Incompatible with: Multishot, Piercing, Might, Aerial's Bane
  • Found in: Sealing Halls

Gravity

  • Shoot an arrow which pulls all mobs around it upon landing, destroying the arrow in the process
  • Items: Crossbow
  • Max level:
  • Incompatible with: N/A
  • Found in: End Castle

Hydro Veil

  • Increases Happy Ghast healing to match rain / cloud layer healing, except when in the Nether. Also takes less damage from fire and explosions per level.
  • Items: Harnesses
  • Max level: 4
  • Incompatible with: N/A
  • Found in: Nether Keep, Sealing Halls

Illager's Bane

  • Increased damage against illagers, ravgers, vexes, and witches.
  • Items: Swords, Axes, Tridents, Maces
  • Max level: 5
  • Incompatible with: Damage enchants like Sharpness
  • Found in: Illager Manor, Illager Hideout

Outreach

  • Increases block interaction range per level, allowing you to place or break blocks from farther.
  • Items: Chestplate
  • Max level: 4
  • Incompatible with: N/A
  • Found in: Desert Ruins

Photosynthesis

  • Restores the item's durability while the user is under sunlight from the sky or in block light that can grow crops.
  • Items: Any with durability
  • Max level: 1
  • Incompatible with: Mending
  • Found in: Jungle Ruins

Might

  • Boosts the arrows damage equal to Power enchantment, but applicable to Crossbows.
  • Items: Crossbow
  • Max level: 5
  • Incompatible with: Gravity, Ghasted, Piercing, Multishot
  • Found in: Lone Citadel

Spiteful

  • Users with 2.5 hearts or less are given a attack damage boost per enchant level. If hit by a mob at any health there's a small chance to receive Strength.
  • Items: Swords, Axes, Tridents, Maces
  • Max level: 3
  • Incompatible with: N/A
  • Found in: Pale Residence, certain Shrines...

Swift Soar

  • Boosts the Happy Ghast's flying speed while the rider is considered sprinting.
  • Items: Harnesses
  • Max level: 3
  • Incompatible with: N/A
  • Found in: Nether Port, Nether Keep, Sealing Halls

Traveler

  • Boosts movement speed and step height while sprinting. Slowly drains durability while doing so.
  • Items: Boots
  • Max level: 3
  • Incompatible with: Soul Speed
  • Found in: Shrines, random graves found in DnT structures

Tri-shot

  • Is equal to Multishot in effect, but applicable to Bows
  • Items: Bows
  • Max level: 1
  • Incompatible with: Infinity, Piercing, Multishot
  • Found in: Toxic Lair

Wax Wings

  • Negates elytra damage from slow gliding, but raises durability drain from firework boosting.
  • Items: Elytra
  • Max level: 1
  • Incompatible with: Unbreaking
  • Found in: End Castle

Wither Coated

  • Inflicts Wither effect to direct hit foes. Higher levels boost potency but lowers duration. In practice, this causes the same amount of Wither damage but faster with higher levels.
  • Each attack also reduces item durability by 1.
  • Items: Swords, Axes, Tridents, Maces
  • Max level: 3
  • Incompatible with: Fire Aspect
  • Found in: Nether Port, Sealing Halls

Secret Librarian Trades

Spoiler

With this datapack, certain DnT structures will award a librarian villager with an exclusive trade if they're leveled up from novice to apprentice while inside certain structures, thus allowing many enchantments to be renewable. Can only get one enchantment at a time. The potential structures are listed below.

  • Desert Ruins: Outreach
  • End Castle: Aerial's Bane, Gravity, Wax Wings
  • Illager Hideout: Illager's Bane
  • Illager Manor: Illager's Bane
  • Jungle Ruins: Photosynthesis
  • Nether Keep: Hydro Veil, Swift Soar, Wither Coated
  • Nether Port: Swift Soar
  • Pale Residence: Spiteful
  • Piglin Donjon: Soul Speed
  • Sealing Halls: Aerial's Bane, Ghasted, Hydro Veil, Swift Soar, Wither Coated
  • Lone Citadel: Wind Burst, Aerial's Bane, Might
  • Toxic Lair: Antidote, Blowthrough, Tri-shot
  • Shrines: Traveler
  • Shrine Tower: Traveler
  • Bunker: Traveler
  • Undead Crypt: Traveler
  • Witch Villa: Curse of Conductivity
  • Ancient City (requires the DnT Ancient City Overhaul): Swift Sneak

If you dont Want those enchantments, use this datapack: [https://modrinth.com/datapack/nofun-dnt](https://modrinth.com/datapack/dnt-enchant-disabler)

the current structure list is: See Here

if you have trouble to find dungeons, type "/locate structure nova_structures:[then a list of structure names should be prompted for autofill]"

Dungeons and Taverns

Structures spawning in the End acting as Ends version of Taverns. you can find maps here for End Castles and obtain End Ship Keys

Dungeons and Taverns

Piglin Camps are somewhat common structures holding gold ore and charts to Hamlets

Dungeons and Taverns

why should the desert be the only place to have unnecessary wells?

Dungeons and Taverns

Ends version of a Stronghold and Endcity Hybrid. you can find Gravity, Wax Wings, End Ship Keys, End Crystals and other things here. can be found either with an End Castle Map or Eyes of Ender

Dungeons and Taverns

You aren't a fan of the small Jungle temple? maybe search for Jungle ruins then. Bogged spawn here and you can find the Photosynthesis Enchantment here

Dungeons and Taverns

Find villages in swamp with... witches? seems like getting that mending librarian isn't going to be that easy.

Dungeons and Taverns

Lone Endships spawning within the end containing a vault needing an End Ship Vault Key. Those vaults always hold Elytra. Maybe even enchanted with Wax Wings

Dungeons and Taverns

Nether Ports are a Nether Skeleton structure that always generates at lava level with a central structure and ports with towers spawning around it, it contains trial spawner and vaults with the Swift Soar enchantments and 1 Chart for the Nether Keep

Dungeons and Taverns

Swamp Structure found in swamp biomes. Surface area has ruins with suspicious gravel but the inside leads to an underground structure with a miniboss and several trial spawner/vaults and ominous vaults. you can find Antidote, Piercing/Multishot bows here

Dungeons and Taverns

Underground Deepslate structure that spawns, in cold biomes, under y level 0. No notable loot besides skulls if you like skulls.

Dungeons and Taverns

A small somewhat rare camp with a few decorations spreaded around the main campfire, has a chest with a chart for a pillager outpost

Dungeons and Taverns

Rare structure that generates in cold biomes and spawns more strays than usual during the night. You can find a chart for the Lone Citadel here.

Dungeons and Taverns

Grant Prismarine structure not spawning guardians naturally but from trial spawner here, you can obtain tridents, heart of the sea and other goodies here

Dungeons and Taverns

Hamlets are a Piglin structure with a Piglin village and apartment complex inside its underground part. They contain magma slime trial spawner and vaults that hold charts for Piglin Outstations

Dungeons and Taverns

Spawning in Jungles are now jungle villages

Dungeons and Taverns

Shrines leading down to 1-5 themed combat arenas that all follow 1 theme per shrine, amound of copper bulbs indicate how many rooms there are. you can find Shrine Keys, Ominous Shrine keys and Traveler here. Ominous vaults are only in lv 5 shrines

Dungeons and Taverns

Underground structure with 1 guranteed Spawner and 1-8 Trial spawner, adabt to cave gen with the same system as cave chambers and also spawn with vaults that require Cave Chamber Keys. the spawner there do give those out sometimes.

Dungeons and Taverns

rare structure that spawns in cold biomes with either spruce or stone walls. you can obtain a Stray Fort Chart here

Dungeons and Taverns

A rare underground Dungeon that is filled with Illagers. a challenge for late game player who seek a challenge

Dungeons and Taverns

Illager manor is a gigantic Dark oak/spruce wood structure spawning in old grown taigas or pine forest biomes. they are even rarer than woodland mansions but they do have the Illagers Bane enchantment.

Dungeons and Taverns

The Donjon is a Megastructure spawning rarely in crimson forest biomes containing several room types of the various bastion remnants and container crates filled with gold. also look out for hidden vault rooms. Ontop is a Coloseum for Vault keys

Dungeons and Taverns

Taverns are places where you find beds and a Trader selling maps to some of the dungeons or ruins of this datapack. you need to level the villager, while they are inside the tavern, up to aprentice, to make them a tavern cartographer.

Dungeons and Taverns

Ruined Towns are ruins from the past with rubble everywhere with suspicious gravel holding mostly just junk but maybe some sherds and other tressures

Dungeons and Taverns

This Mega Structure is an giant tower spawning inside the nether, containing 3 blaze spawner rooms with their own treasure chests. bridges hold trialspawner and arenas to obtain keys for the vault inside. you can obtain a chart for the Sealing Halls here.

Dungeons and Taverns

Remnants are rare enviromental ruins, not different from wild ruins but MUCH MUCH rarer. one of them is a classic village that is abandoned

Dungeons and Taverns

A somewhat rare structure that resembles surface exposed strongholds, they have a bigger room variety and dont have an end portal chamber

Dungeons and Taverns

Acting as the Nether Skeletons Equaliment to the Piglin Donjon, this structure is the rarest DnT Nether structure and you can find all DnT Nether Enchantments here as well as a trial spawner with Ominous Consequences.

Dungeons and Taverns

Piglin Outstation are a rare Piglin Structure that are very inspired by the "Horde of the Bastion" Outpost in Minecraft legends as well as the vault rooms in Minecraft Dungeons Ancients Raids. They contain Vaults with charts for the Piglin Donjon.

Dungeons and Taverns

Another underground Dungeon with alot of bones, skulls and other stuff with 1 spawner room

Dungeons and Taverns

Creeping Crypts are an structure found in taiga biomes, filled with creeper, gunpowder, suspicious gravel and if you are lucky, even an creeper spawner alongside the other trial spawner spawning creepr and undead

Dungeons and Taverns

Cave Chambers are the wild ruins of the underground. they spawn with a working fake cave system around them to integrate themself naturally in the underground worldgen. sometimes they have Vaults that require Cave Chamber Keys. some have trial spawners.

Dungeons and Taverns

Those Encampments spawn with skeletons and wither skeletons and hold chest to other biome types of the Nether Skeleton Tower and 1 chest with a chart for a Nether Port. Mobs do not respawn.

Dungeons and Taverns

They are atmospheric builds to make the world feel more lived in. you can use them as a small base or just to find a nights rest

Dungeons and Taverns

the witches moved into the mangrove swamp with 3 different hut styles

Dungeons and Taverns

Spawning in swamp biomes and Mangrove Swamps those structure act as witches woodland mansion with their own experiments and own backyard

Dungeons and Taverns

A way to teach player how to build a conduit with hints in the chest in the prismarine ring as well as being an archeological site

Dungeons and Taverns

'tis but a terraria reference

Dungeons and Taverns

Under wild ruins fall things like small camps, huts and dead redstone golems, they are environmental and supposed to add to making the world feel more lived in

Dungeons and Taverns

This unique Outpost is more about the mining operations in Badlands. a good way to get gold and tnt

Dungeons and Taverns

Probably Dungeons and Taverns biggest structure yet. Recreating the Lone Fortress from Minecraft Dungeons and bringing it to vanilla. Breezes and Strays are at home here. you can obtain the Might Enchantment and Aerials Bane here