EntityBatch is a lightweight client-side performance mod for Minecraft 1.21.11 that boosts FPS by optimizing how entities are rendered each frame. Features:
Entity Render Batching — groups entities of the same type together during rendering, reducing GPU state switches and draw call overhead
Distance LOD Culling — skips rendering small entities that are too far away to see, eliminating unnecessary draw calls
Best used in: mob farms, crowded multiplayer servers, villages, and any scene with large numbers of entities Safe to use on servers — purely client-side, no gameplay changes
Vanilla Minecraft renders entities in random order, causing ~29 GPU state switches per frame. EntityBatch sorts entities by type before rendering, cutting that down to just ~4 switches — a major FPS boost in farms and crowded areas.
EntityBatch skips rendering entities that are too far away to see. Small entities are culled at 48–128 blocks depending on size, reducing draw calls from 200 to ~120 in a typical mob farm — with no visible difference in gameplay.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
EntityBatch 1.0.0 1.0.0 |
1.21.11
|
fabric
|
Download |