ExplosionVisualizer

ExplosionVisualizer

Use real-time 3D rendering to display various information about the explosion

1 052 downloads 14 followers

This mod has already been merged with Lucidity.

This mod is a powerful tool. It can simulate and display various details of explosions in real-time, including explosion rays, blocks that will be destroyed, the explosion center, estimated damage to nearby entities, and sample points of entities about to be affected. #IMPORTANT Please check the Changelog for the latest updates!

BASIC COMMANDS

/explosionVisualizer mainRender <- #Enable Rendering

/explosionVisualizer renderBlockDestruction <- #Enable block destruction projection rendering Block destruction projection

/explosionVisualizer rendererEntityDamage <- #Enable entity damage projection rendering Replace this with a description

/explosionVisualizer rendererEntityRaycast <- #Enable entity sample-points & raycast rendering Replace this with a description

/explosionVisualizer renderExplosionBlockDetectionRay <- #Enable explosion sample-points & raycast rendering Replace this with a description

ADDITIONAL COMMANDS

/explosionVisualizer fakeExplosion add <IgnorBlockInSide(Boolean)> <-#create fake explosions Replace this with a description

/explosionVisualizer fakeExplosion add <IgnorBlockInside(Boolean)>

  • : <String>(a name)
  • : <Float> <Float> <Float> (Explosion center's position)
  • : <Float> (Explosion power)
  • <ignoreBlockInside> : <Boolean> (Sometimes the explosion center is inside a block, which affects the evaluation of the explosion. Enabling this option will ignore the block at the explosion center)

/explosionVisualizer fakeExplosions remove <-#remove the fake explosion by name

/explosionVisualizer fakeExplosions removeall <-#remove all the fake explosions Replace this with a description

/explosionVisualizer blockDamageRayRendererSettings range <Xmax> <Xmin> <Ymax> <Ymin> <Zmax> <Zmin>

/explosionVisualizer blockDamageRayRendererSettings range <Xmax> <Xmin> <Ymax> <Ymin> <Zmax> <Zmin>

  • <Xmax> : <Int(0~16)>
  • <Xmin> : <Int(0~16)>
  • <Ymax> : <Int(0~16)>
  • <Ymin> : <Int(0~16)>
  • <Zmax> : <Int(0~16)>
  • <Zmin> : <Int(0~16)>

In Minecraft, 1532 rays are emitted from the center of the explosion towards the outermost layer of a 16x16x16 voxel grid surrounding the explosion center. (See" https://minecraft.fandom.com/wiki/Explosion" for details.)

Displaying them all together can look very cluttered. This command allows you to slice these rays for easier viewing.

  • <Xmax> : <Int(0~16)>
  • <Xmin> : <Int(0~16)>
  • <Ymax> : <Int(0~16)>
  • <Ymin> : <Int(0~16)>
  • <Zmax> : <Int(0~16)>
  • <Zmin> : <Int(0~16)> are filters to limit the range.

Here are some examples..

(0 16 0 16 88) Replace this with a description Replace this with a description

(0 7 5 16 6 16) Replace this with a description Replace this with a description

(0 16 8 16 0 16) Replace this with a description Replace this with a description

Version Minecraft Loader Download

ExplosionVisualizer 2.3.0-fabri-0.15.11-1.21+

2.3.0-fabri-0.15.11-1.21+

1.21, 1.21.1, 1.21.2, 1.21.3
fabric
Download

ExplosionVisualizer 2.2.0-fabri-0.15.11-1.21+

2.2.0-fabri-0.15.11-1.21+

1.21, 1.21.1
fabric
Download

ExplosionVisualizer 2.1.0-fabri-0.15.11-1.21+

2.1.0-fabri-0.15.11-1.21+

1.21, 1.21.1
fabric
Download

ExplosionVisualizer 1.1.0

1.1.0(Outdated)

1.21, 1.21.1
fabric
Download