Forked from Lambdacraft because he went afk.
This mod is intended to distribute mobs evenly between all players on a fabric modloaded server.
I rewired the mixins to work with 1.16.5, and then just rewrote that part of the mod as I see fit.
How it works:
- modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
- radius to account is based on (server) render distance (like mob caps in vanilla)
- in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)
- hold glistering melon in creative/spectator to see debug info
[This means if two players are relatively close to each other**, they can either have 70* mobs in the area between them, or 70* mobs each if no mobs are between them. Though, usually, it will be 70*⋅1.5**=105 mobs, as intended by vanilla.]
* default monster mobcap, can be changed
** ~1 server render distance; n_chunks_loaded_by_these_playres/(SRD⋅2+1)²
Works with Proper Mobcap Modifier (by me)
No gallery available for this project.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
Fabric per player spawns 3.2.2 3.2.2 |
26.3
|
fabric
|
Download |
|
Fabric per player spawns 3.2.1 3.2.1 |
26.2
|
fabric
|
Download |
|
Fabric per player spawns 3.2 3.2 |
1.21.10, 1.21.11, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2
|
fabric
|
Download |
|
Fabric per player spawns 3.1 - 1.21.6 3.1 |
1.21.6
|
fabric
|
Download |
|
Fabric per player spawns 3.0.7 3.0.7 |
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
|
fabric
|
Download |
|
Fabric per player spawns 3.0.6 3.0.6 |
1.20, 1.20.1
|
fabric
|
Download |