
This mod adds a second healthbar to the game, known as grey health, which nerfs java's famously powerful natural regeneration by capping it.

Whenever a player takes damage, their grey health is reduced proportionally depending on the damage type.
Grey health can only be restored by external, non-natural healing sources, such as potions or golden apples in vanilla. Any modded healing items will also restore grey health.
The damage ratios of each damage type can be configured with a datamap, and the default damage value of all other damage types can be set in a config file.
By default, damage from falling and drowning deals 0% "grey damage", damage from explosions and lava deals 100%, and all other damage sources deal 50%.
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