HeatProtect

HeatProtect is an advanced land-protection system where claims aren't boxes you place but organic territory that grows from where you actually build — dense areas lock in, scattered junk never does. Fully automatic, self-adjusting, and visualized live.

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HeatProtect

An advanced land-protection system where claims aren't boxes you place — they're organic territory that grows from where you actually build. Dense, lived-in areas lock in automatically; scattered junk never claims land nobody uses. Fully automatic, self-adjusting, and visualized live both in-world, on Dynmap, and on BlueMap


How it works

Traditional claim plugins make you place rigid rectangles. HeatProtect doesn't. Your territory forms from your real building history — the more you build in an area, the stronger your claim, with smooth organic boundaries instead of hard-edged boxes. Build more and your land grows naturally. Leave scattered blocks in the wild and they'll never lock up terrain you're not using.

No commands to memorize a claim grid. No wasted land. Just build, and the world recognizes what's yours.


🖥️ Server Plugin

The core system. Runs on Spigot, derives claims from your existing block history, and enforces protection.

  • Organic, density-based claims — territory emerges from where players actually build, not manual regions
  • Self-maintaining — claims recalculate automatically on a schedule; nothing to manage by hand
  • Microsecond protection checks — every block place and break is validated instantly with zero lag on the server thread
  • Tunable aggressiveness — configure exactly how much building it takes to claim land
  • Base sharing — add trusted players to build alongside you in your claim
  • Dynmap integration — a live server-wide territory layer showing every claim
  • Built on your existing data — reads block ownership from CoreProtect; no migration, no new tracking

Player commands

  • /heatprotect show — outline your claim with particles
  • /heatprotect addmember <player> — let someone build in your base
  • /heatprotect delmember <player> — remove a member
  • /heatprotect members — list your base members
  • /heatprotect info — show the claim and its strength where you're standing

🎨 Client Mod

An optional companion mod that renders claims directly in the world.

  • Live in-world heatmap — see your territory's real shape as you move
  • Per-tile intensity — view how strong a claim is, not just where it is
  • Clear boundaries — know exactly where you can and can't build
  • Read-only — displays server data, never modifies anything

The client mod is optional. The server plugin works fully on its own, and non-modded players still get protection plus the Dynmap layer. The mod simply adds a richer in-world view for those who install it.


Requirements

  • Server: Spigot, with CoreProtect installed
  • Client mod: requires a server running the HeatProtect plugin — it does nothing standalone