This mod adds miniature cities, villages and structures to your world. Currently, there are several types of structures: city "USSR", city "Europe", village "Saman", village "Greeks", structure "Pyramid". These structures are generated in plain, birch forest, taiga and desert biomes. The buildings are generated in different ways, the layout of the rooms has many variations, there are also external decorations of the houses. The game itself chooses which variation to generate. Everything is assembled using jigsaw blocks into a single structure.
The theme of the USSR city - is old Soviet panel houses, with factories and stores, you can also find monuments, fountains, flowerbeds and parks. The cities were built up very densely. /locate ussr_medium_mix

Europe city theme - Old architectural houses from the Middle Ages, the cities are usually small in size, they have no factories and businesses, only small stores, fountains and markets. /locate europe

Pyramids theme - In them ancient people, before our era, hid a lot of mysterious treasures, which you will have to find. However, it is not so easy, as you will be waiting for a lot of obstacles and traps, which you will need to pass on the clues. Unfortunately not all the clues have survived to this day.

Theme Saman Village - This is a very dirty and poor settlements, in them houses are very small, cramped. You can find here and businesses of small size. There are also monuments, not big stores.

Theme Greece village - This is a rather old civilization, which is located in the birch forest. Their houses are mostly made of birch and calcite. Small stalls are common here, among the inhabitants who are engaged in various activities.

Join the discord server by mod: https://discord.gg/MzNSXxYcGQ
Cozy, randomly generated furniture in every apartment. It is always different everywhere to avoid being identical.
Cozy, randomly generated furniture in every apartment. It is always different everywhere to avoid being identical.
Small towns with a central area, usually featuring a market or a fountain. Statues are rare. Buildings are no more than 5 stories tall, mostly ranging from 2–4 stories. They spawn in taiga biomes.
Small towns with a central area, usually featuring a market or a fountain. Statues are rare. Buildings are no more than 5 stories tall, mostly ranging from 2–4 stories. They spawn in taiga biomes.
Small towns with a central area, usually featuring a market or a fountain. Statues are rare. Buildings are no more than 5 stories tall, mostly ranging from 2–4 stories. They spawn in taiga biomes.
Small Greek-style houses, mostly 1–4 stories tall, with small shops and moderately sized roads.
Small Greek-style houses, mostly 1–4 stories tall, with small shops and moderately sized roads.
Small villages, sometimes even quite large, with very narrow roads and occasionally dense development. The buildings are mostly 1–3 stories tall and are primarily made of mud. They feature vegetable gardens and small markets.
Small villages, sometimes even quite large, with very narrow roads and occasionally dense development. The buildings are mostly 1–3 stories tall and are primarily made of mud. They feature vegetable gardens and small markets.
Small villages, sometimes even quite large, with very narrow roads and occasionally dense development. The buildings are mostly 1–3 stories tall and are primarily made of mud. They feature vegetable gardens and small markets.
A village where only Nitwit villagers spawn. The buildings are 1–3 stories tall and made of sandstone and wooden planks. The structures are usually damaged. Small gardens and farmers can rarely be found.
A village where only Nitwit villagers spawn. The buildings are 1–3 stories tall and made of sandstone and wooden planks. The structures are usually damaged. Small gardens and farmers can rarely be found.
A village where only Nitwit villagers spawn. The buildings are 1–3 stories tall and made of sandstone and wooden planks. The structures are usually damaged. Small gardens and farmers can rarely be found.
Desert Pyramid (replacing the regular one). It features many interesting variations of interior rooms, as well as different traps. They can cause some pretty powerful explosions.
Desert Pyramid (replacing the regular one). It features many interesting variations of interior rooms, as well as different traps. They can cause some pretty powerful explosions.
Buildings are mostly 2–4 stories tall, with fairly uniform and strict architecture. The cities are generally very clean.
Buildings are mostly 2–4 stories tall, with fairly uniform and strict architecture. The cities are generally very clean.
Fairly massive sandstone cities with their own unique architecture. Buildings are usually built right next to each other. There are also unusual passageways running underneath the buildings.
Fairly massive sandstone cities with their own unique architecture. Buildings are usually built right next to each other. There are also unusual passageways running underneath the buildings.
Fairly massive sandstone cities with their own unique architecture. Buildings are usually built right next to each other. There are also unusual passageways running underneath the buildings.
Fairly massive sandstone cities with their own unique architecture. Buildings are usually built right next to each other. There are also unusual passageways running underneath the buildings.
Colorful high-rise buildings ranging from 5 to 16 stories tall.
Colorful high-rise buildings ranging from 5 to 16 stories tall.
Colorful high-rise buildings ranging from 5 to 16 stories tall.
Buildings with modern glasswork and fairly spacious living spaces, ranging from 5 to 16 stories tall.
Buildings with modern glasswork and fairly spacious living spaces, ranging from 5 to 16 stories tall.
3–5-story brick buildings in a small, cozy town with its own monuments, resembling a parody of European architecture.
3–5-story brick buildings in a small, cozy town with its own monuments, resembling a parody of European architecture.
3–5-story brick buildings in a small, cozy town with its own monuments, resembling a parody of European architecture.
3–5-story brick buildings in a small, cozy town with its own monuments, resembling a parody of European architecture.
Model showcase cities with 5–9-story buildings, featuring cafeterias, shops, and hospitals. A city designed for high-ranking officials.
Model showcase cities with 5–9-story buildings, featuring cafeterias, shops, and hospitals. A city designed for high-ranking officials.
Model showcase cities with 5–9-story buildings, featuring cafeterias, shops, and hospitals. A city designed for high-ranking officials.
Standard mid-sized cities with buildings ranging from 5 to 16 stories tall.
Standard mid-sized cities with buildings ranging from 5 to 16 stories tall.
Standard mid-sized cities with buildings ranging from 5 to 16 stories tall.
Standard Soviet cities, consisting exclusively of 9-story buildings.
Standard Soviet cities, consisting exclusively of 9-story buildings.
Standard Soviet cities, consisting exclusively of 5-story buildings.
Standard Soviet cities, consisting exclusively of 5-story buildings.