CAUTION - ALPHA and my first mod
Roadmap - No Promises
Zombie Infection Module
A proper config using cloth or owo
Mod Intergrations with mods that add new Damage Types
Medic! Medic is a simple Health System Overhaul built for Fabric. It introduces injuries, methods of treatment and optionally, a Zombie Infection module.
Injury System
When taking any damage, there is a potential for you to gain an injury associated with the type of damage you took.
Bleeding
- Damage over Time
Heavy Bleeding
- Deadly Damage over Time
Crippled
- Weakness | Slow
Heatstroke
- Nausea
Frostbite
- Mining Fatigue
Medic System
For every injury, there's a treatment. These items can be crafted, but in a mod pack where you'd use Medic!, it's a better idea to make them uncraftable and add them to loot_tables instead.
When certain injuries are treated, you go into recovery. In this window of time, you cannot be inflicted with the same injury again.
Bandage
- Recovers HP.
- Remove Bleeding.
Plaster
- Recovers More HP.
- Recovery (Heavy Bleeding) - Saturation
- Remove Bleeding & Heavy Bleeding
Splint
- Recovery (Crippled) - Resistance
- Remove Crippled
Salve
- Recovers HP
- Recovery - Health Boost
- Remove Burned & Frostbite
Med-Kit
- Recovers HP
- Absorption
- Remove Any Injury (No Recovery)
Infection System | WIP |
An optional module that's enabled by default. When injured by a Zombie or Zombie Villager, there's a chance for you to gain the Bitten status effect. When Bitten, a timer starts to count down. When it resolves the status disappears and from there, it's a mystery of whether you're infected or not.
Stage I
- You will begin to develop nausea at random.
Stage II
- In combination with the effect in Stage I, you will also gain the Darkness status effect periodically.
Stage III
- In the final stage, in combination with the effects of Stage I & II, you will randomly gain slowness & weakness. After this stage concludes, you die.
Cure System
There's always a way out.
Elixir Patch
- Will halt Infection and remove all symptoms of it's stage for a time. There is a small chance it even cures the Infected. There's a smaller chance that after the timer expires, the Infected jumps up to Stage III. Otherwise, after the Elixir Patch wears off, the Infection goes back to Stage I.
Elixir
- When used, it will cure the Infected of their Infection. It also removes the Elixir Patch upon use.
Bandages can cure Bleeding But Heavy Bleeding requires Plaster. (Plaster can also heal Bleeding)
A broken bone (or 10) can be set in place with a Splint!
Extreme temperatures call for a soothing Salve! Can cure either status!
Could it be?! He thinks he's him! Med-Kits will cure ANY injury!
Not all hope is lost! Keep the infection at bay with an Elixir Patch! Race against the clock to craft the Elixir!