MineColonies Multi-Colony Patch A lightweight, mixin-based engine patch for MineColonies 1.21.1 that removes the single-colony-per-player limit. Own multiple colonies, teleport between them, and keep tool context resolution spatial.
Features
Multiple colonies per player — claim and run more than one colony as the same mayor.
/mc home [id] — /mc home teleports to your nearest colony; /mc home
Requirements Minecraft 1.21.1 NeoForge 21.1.235 (or newer) MineColonies 1.1.1374 (≥ 1.1.1374-1.21.1-snapshot) — the patch targets this build. MineColonies' own runtime deps (Structurize, BlockUI, Domum Ornamentum) must also be present. Install Drop the jar into your mods/ folder together with MineColonies (1.1.1374+) and its dependencies. No server restart needed for singleplayer; on servers install on both client and server.
Config config/minecolonies-multicolony.toml — maxColoniesPerPlayer (cap) and allowIndividualColonyDeletion. (this ai description btw technicly some are not but some are, dw the mod is not ai generated im jst way too lazy to make a description) (I very recommend u to download autopilot addon for mineoclonies to help cause it sorta painful if u have to travel back to back every time u wanna improve the village) (oh btw i didnt test it long enough so jst use it at your own risk just report the issue and ill try to make an update as soon as possible)
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