Mob Pathfind Command
Minecraft mod to add /mobpathfind command. Useful for datapacks and maps.
I made this mod because I couldn't find one that does this and supports 26.2.
Features
- Make mobs pathfind to some coordinates.
- Make mobs follow other entities.
- Set custom movement speeds.
- Set max pathfinding length.
- Stop mobs pathfinding.
- Uses Minecraft's normal pathfinding and mob AI.
Commands
Move to coordinates
/mobpathfind <mob> <x> <y> <z> [speed] [maxPathLength]
Supports relative (~) and local (^) coordinates.
Follow an entity
/mobpathfind <mob> <target> [speed] [maxPathLength]
Stop moving
/mobpathfind <mob> stop
[speed] is optional and multiplies the mob's walk speed, so 2 makes it twice as fast as it normally walks. Default is 1.
[maxPathLength] sets the maximum distance the mob's pathfinder can search when finding a route. Low values make it stand against a wall instead of searching for a way to get around it. Defaults to 64.
Examples
Move the nearest zombie to coordinates
/mobpathfind @e[type=zombie,limit=1] 100 64 100
Move all villagers at 1.2x their walk speed
/mobpathfind @e[type=villager] ~ ~ ~ 1.2
Make a wandering trader follow the nearest player
/mobpathfind @e[type=wandering_trader] entity @p
Move a zombie with a larger pathfinding length
/mobpathfind @e[type=zombie,limit=1] 100 64 100 1 256
Stop all zombies
/mobpathfind @e[type=zombie] stop
Compatibility
- Minecraft 26.1-26.3
- Fabric only currently
Installation
- Install Fabric Loader.
- Install Fabric API.
- Put the mod in your mods folder.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
Mob pathfind command 1.1.0 1.1.0 |
26.1, 26.1.1, 26.1.2, 26.2, 26.3
|
fabric
|
Download |