Money Point
Turn the items you don't need into a shot at the ones you do.
Money Point adds a portable terminal with a wheel of fortune and a point economy that covers every item in the game, including items from other mods. Put in your spare resources, pick any item you want, and the terminal shows your exact chance to win it. Spin, and the glowing ring decides.
It is built for survival: you craft the terminal from ordinary resources, and everything works without operator rights or commands.
Why you'll like it
- Every item is a prize. Blocks, tools, food, rare loot, even enchanted books with any enchantment at any level, all with fair prices calculated automatically.
- You always see the odds. The chance is shown before you spin and follows a simple, transparent formula. Nothing is hidden.
- Your leftovers become useful. Cobblestone, rotten flesh, worn-out tools: everything has a value and can go into a stake or be sold for points.
- Fair by design. Prices follow crafting recipes and how hard an item is to obtain, so farming the system is not profitable.
- Clean, modern interface. Dark theme, a glowing progress-ring wheel, search, sorting and one-click helpers.
- Multiplayer-safe. The server makes every decision; the client cannot fake a win.
Getting started
-
Craft the Money Point Terminal on a crafting table:
G I G G = Gold Ingot I R I I = Iron Ingot G I G R = Block of RedstoneThe recipe appears in your recipe book as soon as you pick up a gold ingot.
-
Hold the terminal and right-click to open it. Your point balance (MP) is always shown in the top-right corner.
The terminal
| Tab | What it does |
|---|---|
| Wheel | Put items into the 9 stake slots and/or add points. Pick a prize on the right, type any amount (1 up to 9 stacks) and press Spin. |
| Sell | Exchange items for points at 50% of their value. |
| Catalog | Browse every item and enchanted book with its price. Filter by Survival, Books or Creative and sort by price (cheapest first, most expensive first) or name. Click an item to make it your prize. |
| Transfer | Send points to another online player. |
| History | Your last 20 spins: stake, prize, chance and result. |
How the chance works
chance = stake value / prize value × 0.95 (limited to 0.1% … 90%)
- The stake is consumed whatever the result. If you win, the prize arrives in your inventory when the wheel stops; anything that doesn't fit drops at your feet.
- The stake grid is locked while the wheel spins, so nothing can be added or taken back mid-spin.
- If your stake is worth more than the 90% maximum needs, the terminal warns you that you are overpaying.
Handy helpers
- Amount field with −/+ (Shift = one stack), mouse wheel, and quick buttons 1, 16, Stack.
- Max chance: picks the largest amount your stake can cover at the maximum chance.
- Match: adds exactly the points you are missing to reach the maximum chance.
- All: stakes or sends your whole balance.
- Enter spins the wheel, or picks the first search result while you are typing in the search box.
Fair prices for everything
- Raw materials have hand-tuned prices based on how hard they are to get (iron ingot 50, gold ingot 100, diamond 400 …).
- Everything craftable is priced from its recipes: crafting, smelting, stonecutting and smithing are followed through the whole chain, so a diamond pickaxe costs about three diamonds plus sticks. Items from other mods get prices automatically.
- Ores are priced at their average Fortune III yield, so winning a silk-touched ore and mining it with Fortune is never a free profit.
- Worn items count by remaining durability: a tool with 30% durability left is worth 30% of a new one.
- Shulker boxes and bundles count their contents.
Enchanted books
Any enchantment at any level can be won as an enchanted book (128 options in vanilla). Useful enchantments are expensive and curses are cheap, and the top level costs far more than level I:
| Enchantment | Price |
|---|---|
| Mending | 18 000 |
| Fortune III / II / I | 15 000 / 6 667 / 1 667 |
| Efficiency V, Protection IV, Looting III | 9 000 |
| Sharpness V, Unbreaking III, Silk Touch | 7 500 |
| Knockback II | 450 |
| Curses | 100 |
Enchantments on staked or sold items count for 5% of these prices, because enchanting tables and librarians make them easy to farm.
Creative-only items
Items that cannot be obtained in survival can only be won, never staked, and they are very expensive:
- Usable (250 000 MP): spawn eggs, spawners, bedrock, end portal frames and similar. They work normally once won.
- Collectible (1 000 000 MP): command blocks, barriers, structure blocks, debug stick and similar. You can own, store and sell them, but in survival they cannot be placed or used. Players in creative mode and operators can use them as usual.
For server owners
Admin commands (permission level 2)
/mp admin balance <player>
/mp admin give|take|set <players> <amount>
/mp admin value <item> show an item's price and category
/mp admin value <item> <price> override a price (saved to the config)
/mp admin reload reload the config and recalculate prices
Configuration: config/moneypoint.json
House edge, minimum and maximum chance, maximum prize size, sell rate, spin cooldown, payout delay, starting balance, prices of creative items, crafting markup, the share enchantments count for in a stake, fallback prices by rarity, and per-item price overrides.
Datapack customization
| Path | Purpose |
|---|---|
data/<namespace>/moneypoint_values/*.json |
Base prices of raw materials, by item or by tag ("#minecraft:logs": 4) |
data/<namespace>/moneypoint_enchantments/*.json |
Enchantment prices at max level, plus _default and _curse |
#moneypoint:creative_usable |
Creative-only items that work normally once won |
#moneypoint:creative_locked |
Collectibles that cannot be used in survival |
#moneypoint:not_winnable |
Items that can be staked and sold but not won (blank enchanted book, potions, maps …) |
#moneypoint:blacklist |
Items excluded from the economy entirely |
Requirements
- Minecraft 26.3
- Fabric Loader 0.19.5 or newer
- Fabric API
- Java 25
Install the mod on both the server and every client: the terminal has its own interface.
Languages: English, Russian.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
Money Point 1.0.0 1.0.0 |
26.3
|
fabric
|
Download |