More Attributes

More Attributes

Added many new attributes to the game, further expanding the customization capabilities of the attributes.

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More Attributes

Adds 60+ attributes built on the vanilla attribute system, so they stack with gear, enchantments and other mods. Attributes apply to all living entities , not just players.

Attributes

Offense & Damage

  • Damage Multiplier – Multiplies all damage dealt.
  • Magic Damage Multiplier – Additional multiplier for magic damage.
  • Armor Penetration – Reduces the target's effective armor during reduction. Flat or percentage.
  • Protection Penetration – Reduces the target's effective protection points. Flat or percentage.
  • Backstab Damage – Bonus damage when attacking from behind.
  • Melee Splash Range / Melee Splash Ratio – Melee hits splash damage onto nearby enemies.
  • Damage Reflection – Reflects a portion of damage taken back to the attacker.
  • Aggro – Threat value; mobs prefer the highest-aggro player within follow range.

Critical, True & Magic Damage

  • Critical Chance – Chance to land a critical hit.
  • Critical Damage – Damage multiplier on a critical hit (default 1.5×).
  • True Damage Ratio – Converts a portion of damage into true damage.
  • Extra True Damage – Flat true damage added to each hit.
  • Magic Damage Ratio – Converts a portion of damage into magic damage.
  • Extra Magic Damage – Flat magic damage added to each hit. True damage ignores armor and all reductions; how far it is force-written into a mob's health is set by thetrueDamageMode tier (0–3).

Defense

  • Incoming Damage Cap – Limits the maximum damage taken from a single hit. Fixed value or percentage of max health; the smallest applies.
  • Physical Damage Reduction – Reduces damage that does not bypass armor.
  • Magic Damage Reduction – Reduces damage tagged as magic.
  • Environmental Damage Reduction – Reduces damage with no attacking entity.
  • Damage Reduction – Reduces all incoming damage.
  • Flat Damage Reduction – Subtracts a fixed amount from incoming damage (never below a configurable minimum).
  • Magic Armor / Magic Armor Toughness – Armor and toughness against magic damage.
  • Backstab Resistance – Reduces backstab bonus damage taken.
  • Minimum Injury Interval – Prevents being hit again within the interval.
  • Scale – Changes the entity's model and collision box scale.

Hit, Dodge & Invincibility

  • Hit Rate – Base chance to land an attack.
  • Evasion – Chance to avoid an attack entirely.
  • Final Hit Rate – Flat modifier to the final hit probability.
  • Final Evasion – Flat modifier to the final dodge probability.
  • Invincible Time – Scales invincibility frame length after being hit.
  • Ignore Invincible Time – Chance to cut the target's invincibility frames when attacking.

Life Steal, Regeneration & Healing

  • Life Steal – Heals a percentage of all damage dealt.
  • Melee / Ranged / Magic Life Steal – Additional life steal for the matching damage type.
  • Health Regen – Health restored per second.
  • Percent Health Regen – Health restored per second as a percentage of max health.
  • Healing Efficiency – Scales all healing received.
  • Hurt Recovery – Restores health when taking a hit.

Projectiles

  • Arrow Damage – Scales arrow damage.
  • Arrow Velocity – Scales arrow flight speed.
  • Arrow Pierce – Extra entities arrows can pierce.
  • Arrow Accuracy – Positive values tighten multishot spread; negative values add spread.
  • Arrow Bounce – Arrows ricochet to the nearest valid target, with per-bounce damage falloff.
  • Multishot Amount – Fires additional projectiles in a fan pattern.

Utility

  • Drop Multiplier – Extra independent loot rolls on kill.
  • Damage Sharing – Nearby allies absorb part of the damage; the victim always keeps a share.
  • Experience Gain Ratio – Scales experience gained.
  • Pickup Radius – Pulls nearby items and XP orbs toward the entity.
  • Climbing Speed – Scales climbing speed.
  • Oxygen Consumption Rate – Scales air consumption.
  • Execute Threshold – Instantly executes a target at or below the threshold (flat or % of max health). Bosses in the blacklist are immune.

Player-Only

  • Eating Speed – Scales eating and drinking speed.
  • Draw Speed – Scales bow draw speed.
  • Hunger Rate – Scales food bar depletion.
  • Mining Speed – Scales block breaking speed.
  • Cooldown Reduction – Reduces item cooldowns.
  • Sneak Speed – Scales sneaking movement speed.

Damage Types

  • Physical – Damage without theBYPASSES_ARMOR tag; reduced by Physical Damage Reduction and vanilla armor.
  • Magic – Any type listed inconsideredMagicDamage (e.g.minecraft:magic , Iron's Spells types,botania:magic ); reduced by Magic Damage Reduction, Magic Armor and Magic Armor Toughness.
  • Environmental – Fire, fall, explosion, drowning, freezing, lightning, etc. with no source entity.
  • Melee / Ranged – Damage dealt directly within reach / indirectly (e.g. a fired arrow).
  • True – Ignores all armor and reductions.

Stacking & Tooltips

Chance and reduction attributes use a strength model, so they stack multiplicatively: two+50% dodge modifiers give 75% , not 100%. Only a single+100% modifier reaches certainty. Negative values are supported.

Tooltips show chance/rate attributes as percentages; Incoming Damage Cap shows as a value or percentage depending on the modifier; non-ADDITION modifiers are suffixed with "Potency".

Configuration

File:config/more_attributes_config.toml

  • Combat & damage – Tunes how damage is dealt and mitigated: true-damage depth, life-steal and splash caps, flat-reduction limits, execute blacklist, health-based bonus triggers, the magic damage type list, and Apotheosis crit stacking. —trueDamageMode (0–3 true-damage tier),unlimitedLifeSteal ,unlimitedSplashDamage ,flatDamageReductionMinDamage ,flatDamageReductionAffectsEnvironmental ,executeThresholdBlacklist ,healthDamagePlayerOnly ,healthDamageOncePerTick ,consideredMagicDamage ,apotheosisCritCompatibility
  • Regeneration – Controls how the regen attribute heals and whether hunger rate drains food during regeneration. —hungerRateAffectRegeneration ,regenPerTick
  • Projectiles – Configures multishot spread and whether clones inherit bounce, plus bounce search range and per-bounce damage falloff. —multishotSpreadPerPoint ,multishotCloneInheritsBounce ,arrowBounceSearchRange ,arrowBounceDamageFalloff
  • Damage sharing – Sets the search radius and default weight of allies that absorb shared damage. —damageSharingRange ,damageSharingDefaultWeight
  • Magic Armor HUD – Controls whether and how the magic armor bar is displayed (mode, number position, bar style, full-bar value). —displayMagicArmor ,magicArmorDisplayMode ,magicArmorNumberPosition ,magicArmorBarStyle ,magicArmorBarMaxValue
  • Misc – Enables the aggro attribute, disables individual attributes entirely, and turns on true-damage debug logging. —aggroEnabled ,disabledAttributes ,debugProbes

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Version Minecraft Loader Download

More Attributes 1.5.3

1.5.3

1.20.1
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More Attributes 1.5.2

1.5.2

1.20.1
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More Attributes 1.5.1

1.5.1

1.20.1
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More Attributes 1.4.0

1.4.0

1.20.1
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More Attributes 1.3.0

1.3.0

1.20.1
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More Attributes 1.2.0 hotfix

1.2.0-hotfix

1.20.1
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More Attributes 1.2.0

1.2.0

1.20.1
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More Attributes 1.1.0

1.1.0

1.20.1
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MoreAttributes 1.0.0

1.0.0

1.20.1
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