A server-side mod that makes boss health and loot drops scales to player count.
Default behavior makes bosses drop Loot Bags per player
The current config option are as follows:
- Should Scale Boss Health
- Should Scale Boss Drops
- Health Multiplier Per Player
- Flat Health Multiplier - Overides Health Multiplier if not 0
- Flat Drop Multiplier - Overides default player count scaling if not 0
- Should Use Loader Tags
- Should Drop Loot Bags
- Boss Entities - List of bosses to use
- Loot Bag Tints - Colors of dropped loot bags
- Use Proximity Scaling - Only count players near boss spawns
- Proximity Scaling Range - Block distance to count players in a boss fight
I am working on a Fabric and Forge version.
*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix
No gallery available for this project.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
Multiplayer Bosses 1.0.0 1.0.0 |
1.21.1
|
neoforge
|
Download |
|
Multiplayer Bosses 1.1.3 1.1.3 |
1.20.1
|
forge
|
Download |
|
Multiplayer Bosses 1.1.2 1.1.2 |
1.20.1
|
forge
|
Download |
|
Multiplayer Bosses 1.1.1 1.1.1 |
1.20.1
|
forge
|
Download |
|
Multiplayer Bosses 1.1.0 1.1.0 |
1.20.1
|
forge
|
Download |
|
MultiplayerBosses 1.0.0 1.0.0 |
1.20.1
|
forge
|
Download |