Tired of the blinding red hurt flash every time a mob takes damage, especially when using shaders? NoHurtFlash disables the default red overlay and replaces it with a sleek, customizable glow effect — making hurt entities easier to see without ruining the look of your mobs.
❌ Disables the default red hurt flash overlay for all entities (optional)
✨ Adds a glowing outline when an entity is hurt (customizable) / (optional)
✔️ Works with vanilla and modded mobs, including GeckoLib-based entities
💡 Lightweight, client-side only — safe for any server!
Easily change the glow color with the command /nohurtflash
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/boXJEkBbx08" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>🛠 Compatibility
✅ Forge 1.20.1 & NeoForge 1.21.1
✅ Compatible with GeckoLib 4.8.2+ (Forge) & GeckoLib 4.9.2+ (NeoForge)
✅ Tested with Alex’s Mobs and many other common mods
Developed by Tinnyman
https://github.com/T1nnyman/NoHurtFlash
Due to limitations of the vanilla glow effect you may come across instances where entities are visible through blocks! (I tried my best to hide this with a view pass)