Not Enough Glyphs: Missile Rebalance
A small, unofficial add-on that rebalances the original Missile glyph from Not Enough Glyphs. Smaller blasts and line-of-sight checks are enabled by default. Target limits and distance-based damage falloff are configurable and disabled by default.
By MRGRD56 · Minecraft 1.21.1 · NeoForge
Default balance
| Setting | Default |
|---|---|
| Horizontal radius | 2 blocks |
| Vertical half-height | 1.5 blocks |
| Horizontal growth per AoE | 1.3 blocks |
| Vertical growth per AoE | 1 block |
| Shape | Horizontal circle, measured against target hitboxes |
| Line of sight | Required; stone and glass block the initial effect |
| Target limit | Unlimited: max_targets = 0 |
| Damage falloff | Off: damage_falloff = false |
| Glyph mana cost | Unchanged; original default is 20 |
Configuration
The server config is generated as config/not_enough_glyphs_missile_rebalance-server.toml. Server settings control gameplay; installing this patch only on a client does not change a remote server.
Set max_targets to a positive number to limit the entities selected by each Missile activation. A directly hit target has priority; remaining slots go to the nearest accessible targets after radius and visibility checks. AoE enlarges the search area but never raises the target limit.
Set damage_falloff = true to enable linear direct-damage falloff, from full damage at the impact to minimum_damage_multiplier (default 0.5) at the effective radius. Distance is measured in 3D to the target hitbox. Healing, teleportation and other non-damage properties are not weakened.
Radius rebalancing, visibility checks and falloff can be toggled independently. This add-on does not duplicate or override the original glyph mana setting.
Requirements and compatibility
Requires Minecraft 1.21.1, NeoForge 21.1.250 or newer in the 21.1 series, Ars Nouveau 5.13.3 and Not Enough Glyphs 4.6.2, plus their dependencies. These are the tested versions.
Server-side gameplay logic. Install normally for single-player; on multiplayer the server must have this add-on.
Important limits
max_targets limits the Missile's initial spell applications, not every victim of a secondary effect. Explosion and Conflagrate can still damage additional entities according to their own rules. The line-of-sight filter likewise applies to initial target selection, not a secondary effect's own area damage or the original empty-target block fallback.
Optional falloff affects synchronous damage to the current selected target. Fire ticks, delayed spells and secondary damage to other entities are not scaled. A synchronous secondary effect damaging the same selected target shares that target's multiplier.
Source and licensing
Source code · GitHub releases · Report an issue
Add-on code: MIT, copyright 2026 MRGRD56. Icon: LGPL-3.0-only, derived from the original Missile glyph texture distributed by Not Enough Glyphs (Alexthw), with origins in Ars Omega (DMK / dkmk100). The icon preserves the original pixels on a new background; it is not AI-generated or rendered through Minecraft. Source PNG, composition script, notices and license texts are included. The add-on MIT license does not relicense upstream artwork.
Русский
Небольшой независимый аддон для балансировки Ракеты из Not Enough Glyphs. По умолчанию радиус по горизонтали — 2 блока, по высоте — ±1,5 блока; камень и стекло перекрывают первоначальное воздействие. Мана не меняется.
Спад урона выключен: damage_falloff = false. Лимит целей отсутствует: max_targets = 0. Можно включить спад через конфиг или задать положительный лимит целей. Прямое попадание получает приоритет, затем выбираются ближайшие доступные цели. AoE увеличивает область, но не лимит. Собственные площадные эффекты вроде Взрыва могут задеть дополнительных мобов.
No gallery available for this project.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
Not Enough Glyphs: Missile Rebalance 1.0.0 1.0.0 |
1.21.1
|
neoforge
|
Download |