Petrol's Parts are a collection of useful new components for Create. Most are used for transfering rotation in new ways. There are no retextured Cogwheels or "black boxes" - every kinetic component provides a new connection or feature not available in base Create, and all are satisfyingly animated.
Petrol's Parts (note: the mod is not called "Create: Petrol's Parts") include the following kinetic components:
- Shaftless Cogwheels and Coaxial Cogwheels (small and large) - up to 3 can be placed in one block, along with Shafts and Shaft Halves, and they can rotate independently
- Bevel Cogwheel - up to four can be placed in one block (along with a Shaft) to convey rotation around corners like a partial Gearbox, or they can be placed diagonally to convey connect orthogonal small Cogwheels
- Corner Shaft - take a guess
- Overload Clutch - conveys a set amount of Stress between kinetic networks, so if a subnetwork becomes overstressed the parent is unaffected
- Movement - a kinetic battery for storing Stress
- Colossal Cogwheel - a 5x5 ring gear
- Redstone Transmission - moves Cogwheels along a shaft under Redstone control
- Hydraulic Transmission - end-game cheater part that can connect kinetics in almost any way
- Horse Mill - generates Stress by the work of animals
- Differential - rotates at the sum of its two input speeds
- Planetary Gearset - modified Large Cogwheel
It also includes these non-kinetic features:
- Brass Depot - allows filtering Filling, Pressing, Deploying, Blasting, Haunting, Smoking and Splashing recipes
- Friction Heater - converts rotation into Blaze Burner heat
- Pneumatic Tube - like the Hydraulic Transmission, but moves Items
- Redstone Programmer - essentially a MIDI editor for Redstone signals, making it easier to make music and automate with Redstone Links
- Encasing Crushing Wheels (this is a feature from the Library) which allows Crushing and Milling recipes to be filtered
All the components have Ponders explaining them. A few of them allow you to easily make connections that would be difficult in base Create, so modpack authors may wish to gate the recipes for some of Petrol's Parts. There are config options to easily disable recipes for any component.
It requires Create and this library!
AI Usage
AI has been used to tailor "stock" algorithms for specific isolated use cases with small straightforward specs, for example figuring out how to rotate things in renderers and the Corner Shaft auto-connection pathfinding. The core functionality of all blocks, and APIs and systems that span the whole project are carefully designed and implemented by me (a human), and AI is never used for ideas, art or descriptions.
Requests for ports to other modloaders or versions will be ignored.
Although this appears to be an impossible setup at first glance, it is enabled by the Coaxial Cogwheel
Up to 3 Shaftless (and Coaxial) Cogwheels can be placed in one block, allowing you to compact your gearings
Versatile blocks that relay rotation around corners like partial Gearboxes, or mounted diagonally between small Cogwheels
An aesthetic alternative to the Gearbox for getting Shafts to turn corners
Segments kinetic networks, so if one part becomes overstressed the parent network is unaffected
A kinetic battery that stores Stress Units
It's huge!
Control kinetics with Redstone, allowing you to create proper gearshifts
Cows, Horses, Donkeys and Mules can be used to generate SU
Differentials sum input speeds, allowing for the creation of rotary calculators
Planetary Gearset's Shafts rotate twice as fast and the opposite direction to their teeth
The Friction Heater can provide Blaze Burner heat without any fuel, if you can figure out how to power it from both sides
Transfer items along any path you want
Write any sequence of Redstone signals and these will be broadcast to nearby Redstone Links with the Programmer placed or in your inventory