PortalLinker
Manually link portal pairs to exact destinations, bypassing vanilla's fuzzy nether-portal search. Built for technical setups — portal-based chunk loaders, orbital cannons — where vanilla keeps linking portals to the wrong spot.
How it works
Mark two points and bind them. Whenever a player or entity enters a portal within link-radius blocks of point 1, they are teleported to the exact location of point 2 (and vice-versa) — no portal search, no new portal creation.
Commands
//setportal1— mark point 1 at your location//setportal2— mark point 2 at your location//save [name]— link the two points (they reset afterward)//portals— open a menu of all links (left-click → TP to portal 1, right-click → TP to portal 2, shift-click → delete)
Plain single-slash aliases are also registered (/setportal1, /saveportal, /portals).
Config
link-radius: 3.0 — how close (in blocks) a portal must be entered to count as a saved point.
Permission: portallinker.use (default: op). Requires Paper (or a fork like Purpur) 1.21+.
No gallery available for this project.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
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PortalLinker 1.0.0 1.0.0 |
1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9
|
paper, purpur
|
Download |