Project Parasites

Project Parasites

Contain an alien parasite outbreak that arrives by meteor, corrupts the terrain, and infects mobs. Craft protective gear and tools to fight it.

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Project Parasites brings an alien outbreak to Minecraft 1.21.1 on Fabric. A meteor leaves a core that corrupts nearby terrain, makes the air toxic, and spawns parasites. Left alone, the outbreak spreads and stronger creatures appear.

Inspired by Scape and Run: Parasites. All code, models, textures, animations, and sounds in this mod are my own work.

Difficulty

Choose Normal or Extreme when you first enter a world. The choice is permanent; on a server, the first player chooses for everyone.

Normal gives you more time to contain the outbreak. Extreme enables adaptive enemies, block breaking, and extra spawns from deaths.

Setting Normal Extreme
Corruption speed Half speed Full speed
Maximum parasites 20 30
Adaptive AI Off On
Enemy block breaking Off On
Spawns from deaths Off On
Iron golem infection Immune Can be infected
Enemy health / damage 70% / 75% 100% / 100%
Infection recovery 3× faster Standard
Outbreak waves 3–5 5–10
Meteors and bosses Rarer and slower More frequent

Corruption

Corruption progresses through four phases and keeps spreading while you are away from the area. In Phase 1, terrain starts changing and the air becomes toxic without hazmat gear. Phase 2 brings stronger parasites and outbreaks. By Phase 3, hive structures grow and bosses appear.

Creatures

Tier Creature Behavior
1 Crawler Climbs walls and attacks in groups
1 Spitter Shoots acid pools
1 Lurker Hides and ambushes
1 Swooper Dive-bombs from the air
2 Stalker Flanks you and freezes when you look at it
2 Broodmother Spawns smaller parasites
2 Infector Infects vanilla mobs
3 Hivemind Strengthens nearby parasites and coordinates slam attacks
3 Leviathan A large, persistent boss that is immune to fire

Vanilla mobs, including zombies, cows, and villagers, can become infected. Iron golems can be infected on Extreme.

On Extreme, parasites respond to your tactics: frequent bow use makes them zigzag and close in faster, underground fighting increases cave spawns, and fire use builds their resistance. They also coordinate in swarms with different roles. Normal disables these behaviors.

Equipment

Start with Warding Torches to create safe zones, Antidote Potions, and a Noise Dampener. As you progress, you can make a Parasite Scanner with a HUD overlay, a Flamethrower, Decoy Blocks, Immunity Serum, and Hazmat Armor with 80% infection resistance.

Later tools include the boss-drop Parasite Bane Sword, Hive Destroyer, Purification Beacon, and Corruption Purifier. The purifier can shut down meteor cores.

Infection and events

Parasite attacks and toxic air increase infection. Its stages cause nausea, then slowness, then hunger and weakness, and finally Wither damage and blindness. Use hazmat gear and antidotes to manage it.

The first meteor arrives after five minutes on Extreme or ten on Normal, with more arriving later. Blood moons turn the sky red and increase corruption and spawns. Outbreaks send waves of parasites through areas with high corruption.

Configuration

Edit config/projectparasites.json to adjust corruption speed, spawn rates, difficulty, and individual creatures. Server admins can use /parasites commands for testing and management.

Please share bugs and feedback after trying the mod. This has been my largest project so far, and I'd like to hear how your world holds up.

Version Minecraft Loader Download

Project Parasites 1.2.0

1.2.0

1.21.1
fabric
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Project Parasites 1.1.0

1.1.0

1.21.1
fabric
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Project Parasites 1.0.0

1.0.0

1.21.1
fabric
Download