ReFramed
Version 1.6.6 for 1.21.1 updated by Senne Cools. Go show him some love ❤️
Description
Welcome To ReFramed: This Mod is a non official port of FramedBlocks adding retexturable block to the game. This Mod Is only meant to stay in 1.20.x for the time being as I made it for a personal project. You will get some exclusive shapes to this mod and some from FramedBlocks not inluding slopes but those are planed !! A lot of the credit come from the Templates 2 mod which was my starting point.

The Content




Feature List
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Culling both with other block and themselves for multitextured blocks
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Texture randomisation is kept and supported
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Blocks with Rotation like logs can be applied and rotated on the framed
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The Retexturable blocks support 2 textures on some of them
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You can use 3 different modifiers:
- The popped chorus fruit will remove the collision of the frame (still W.I.P. as the player will see through the world if the chunks are not rerendered)
- The redstone torch will make the frame emit redstone
- The glowstone dust will make the frame to emit light
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You also are provided with a set of tools which helps editing and theming the frames:
- The Hammer => removes a theme from a frame.
- The Screwdriver => rotate pillar like themes.
- The Blueprint => copy a theme(s) and apply it to any other frame.
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Craft can be done in both the stone cutter and the crafting Table.

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A single Achievement you unlock when getting all type of frames.

Remarks
I am not planning on doing some active work on keeping it up to date with the newer version but feel free to fork it to your likes and make it grow but maybe wait for some updates as some may change a bit how it works.
I am open to suggestions but please check that nobody asked for the same thing before ^^.
Please feel free to repport any issues on github related to functionalities or performances as I would like to address those for my project anyway. And if you have tips regarding some improvements don't be shy to share them.
Known Incompatibilities
On 1.20.x any versions above: Continuity 3.0.0+beta.5 (break at launch)
On 1.20.x any versions above: Axiom 4.1.0?
In minecraft models can be randomized to prevent things looking too repetitive like the stone and the camo will also feature the same randomization
Here is an example of the self culling feature with glass blocks applied to the blocks on the left
An Overview of all the shapes accessible in ReFramed from v1.6.6 on
By default the blocks will have a single way of computing which texture should be rendered but here culling will change based on what the camo block rendering method is.
This new addition takes what framed block also has using the existing shapes and featuring a by part dynamic culling on the shapes
a small view of most of the states of all the shapes present in the mod
The frames can have camo with different states applied like here the logs with its 3 axes
because there will be blueprint the shapes need to have some coherence based on the order of the themes
The frames will connect to any connected blocks of the same type if the Connected textures are handled using Athena like it is the case on Chipped



