This datapack adds Saturated, a new dimension (and The Void as a bonus)
in a nutshell, this project adds a dimensions with various biomes, structures, and a medicore magic system
in the overworld, get stuck in some gravel or normal sand to teleport to the void dimension. In the void dimension, go through a oak door to go back to the overworld. In the void dimension, use a warped door to go to saturated. in saturated, go through an iron door to go back to the void.
there are about 18 biomes:
16 in Saturated:
-The Enchanted: Is suppose to be an enchanted forest. The bigger trees that tower over the normal ones and have fruit hanging off of them, the normal trees have soul lanterns hanging off of them, and the forest floor has some decorations on it.
-Stranger Flats: Has large "jellyfish" floating in the air, and has shrubs on the ground.
-Bone canyon: A hot desert made out of red sand related blocks. Has bones sticking out of the ground.
-Bone cavern: Bone canyon but cave edition. has trees made out of bone and red blocks with an a lot of shroomlights. ceiling has stuff hanging from it. usually generates at the deeper parts of the world and / or under Bone Canyon.
-Boreal Valley: A thicket of tall spruce trees, along with normal-sized trees. Has occasional lanterns on the ground
-Glacial Carve: an icy cave biome, has a large amount of icicles, packed/blue ice, and small patches of vegetation.
-Moss Basin: Has bushes and trees on the ground. The trees have either vines or droopy leaves and there's massive dead trees.
-Underground Jungle: Lush Caves ++, ceiling has hanging vines and the ground is made out of several blocks, Trees have several variants, and there's occasional 'big roots.'
-Basalt Climb: basically a slopes biome made out of just smooth basalt and Blackstone. has a normal basalt path, which is the only place where the "trees" can grow.
-Freezer: The top of the basalt climb. A peaks biome made of warped wart, powdered snow, and smooth blackstone streaks.
-Crystalized Peaks: A peaks biome made out of stone with Blackstone stripes and crystals coming out of the ground. the crystals occasionally have growstone floating near them.
-Crystalized Cavity: a cave biome inspired by crystalized peaks, has blackstone 'trees' scattered around, with gilded blackstone paths and crystals on the ceiling and floors.
-Oceanic: Think of a warm ocean with even more life. The land that's close to breaching the surface becomes dead coral. The parts that do breach the surface have large dead coral trees that use to grow on them.
-Littoral Hollow: a cave biome that vaguely resembles a swamp mixed with volcanic elements. contains alot of basalt, mud, and strange pillars. oh yeah, and trees
-Sunken Depths: a deep ocean biome that has very tall kelp, along with some ruins of an unknown origin. these ruins can occasionally have ancient debris ontop of them.
-Verdant Spires: very rare ocean biome. made up of very tall stony spikes. covered in moss-related blocks, and looks very cool imo. inspired by lush stacks from BYG
-The River: a generic river biome. if it spreads to land, then it makes bushes.
and 2 in The Void:
-Void: mostly empty, sometimes has pillars of Deepslate Bricks. All items disappear in this biome / dimension. Used as a gateway between dimensions, as you use doors to cross into the overworld or saturated from here. If you didn't bring a door, there's a new funky liminal space structure that has what you're looking for. Just walk around for long enough and you can probably find an entrance to one.
-Inverse: same as the Void, but the ground and fog colors are inversed. very simple.
You can find roads littered around in some biomes, like the enchanted and stranger flats, and almost all biomes have something floating in the air, like glass, ice, lanterns, etc.
There are about nine structured included.
8 in Saturated:
-cave ruins: Generic Small structure that generates at the bottom of the world. Has a chest that always contains an explorer map to another structure
-Sewers: You can find it generating commonly in the enchanted. it's underground, and contains mostly generic undead enemies with equally generic loot.
-Tower of Sloni: A tall structure. generates rarely in The Enchanted. Contains several towers that connect to eachother via bridges, and smaller offshoot rooms. enemies found are mostly powerful illagers, with a miniboss at the top.
-Babel Coven Hideout: A deep structure. Generates rarely in the Stranger Flats. Mostly underground, you can only notice its existence via a small pillar-like tower on the surface. the center of the structure resembles a large library, with many branching hallways and sub-sections. contains trial spawners, and is mostly occupied by witches.
-Prosperous Skeletown: A town-like structure. Generates uncommonly in the Boreal Valley. contains a sprawling town that surrounds a central keep-like structure. The center of the keep seems to have a fountain, containing something locked away... (boss fight) Occupied by mostly skeletons, although some of them seem to have tricks up their sleeve.
-Villantis: a town-like structure (but underwater this time) generates uncommonly in deep Oceanic and Sunken Depths. contains villagers with decently useful trades, explorer maps, and more. occupied by mostly villagers, but heavily defended by enchanted golems and guardians.
Aquarius Digsite: A large, sub aquatic and subterranean structure that generates rarely within of the Sunken Depths. A central drill has several smaller, abandoned housing posts. these bright areas contain lore and sometimes a water-breathing potion. The main part of the structure is what lies below. Beneath the drill are some damaged hallways that twist and turn almost endlessly, with the occasional room and flooded sections. has unique enchantments and a renewable bossfight.
-Sinkhole Ruins: idk it's the largest and rarest structure in the datapack. generates rarely in the Moss basin. Has about... three layers? the first is the ruins, and it generates on the surface. it's mostly ruins of a long gone city, filled with suspicious blocks and decorated blocks, and archaeologists from other factions trying to uncover secrets. at the center is a strange sinkhole. Layer two is the sunken city, which is filled with arching walkways and multi-layered towers. layer 3 is the undercity, which are basements under the towers with a few different sub-sections. also contains a boss fight under the center. occupied mostly by archaeologists from other factions, and the "spectrals" of the original residents of the city.
and 1 in The Void:
-Liminal: A confusing, maze-like structure that generates everywhere within the void. contains no loot, but many liminal spaces to walk through, and some hints as to how to enter saturated and/or return to the overworld.
Paper / Spigot and branches of the two have a chance to not work with the datapack version. This is also unsupported for realms.
This datapack/mod doesnt add any new blocks, or things like that
small preview of the newest structure added in the mod/pack
A recent screenshot with a few things within. Contains the logo, a few biomes, and a structure
The ground of the moss basin. the leaves droop and sometimes have lush vines dangling off them. These vines occasionally have shroomlights or spore blossoms attached to the ends.
epic moss basin. It can generate in the basin that is in the middle of some mountains. inspired by some of Terralith's biome placement. thnanks humanoid_ for the screenshot
A neat lil cave biome that tends to generate near the surface (even more common near moss basins.) There's several variants of the trees, rooted dirt patterns on the ceiling, and those mangrove root stalactites.
featured image. looked better in my imagination... Villantis on the left, Prosperous skeletown on the right
generic description here. it's one of the new cave ruins with the saturated logo over it
A featured image for saturated, featuring a small preview of said structure
the Up-side of a Enchanted forest. Extremely inspired by the Phantasmal forest! Thanks _humanoid for the screenshot!
a screenshot that contains most of the things that can grow on the forest floor.
The Strange Flats has shrubs in the ground and "jellies" in the sky. Thanks _humanoid for the screenshot!
Crystalized peaks. The lights floating near the crystals are glowstone. If you look into the distance you can see A Moss Basin.
a different view of a different mountain with way more crystals.
A moss Basin generating in the "basin" area in the mountains.
An image of the basalt climb and freezer biomes. most of the floating glowey bits are froglights.
The Boreal Valley Contains thickets of slightly different trees. the glass trees were a suggestion from _humanoid!
Bone Canyon. some parts have 'stripes' of blocks going through the terrain.
underwater in the oceanic biome. very bright and lively, with lotsa coral.
And here's the top. Yippee. if you look in the water you can see that it goes from sand to partially dead coral to completely dead coral.
A neat lil cave biome. Now comes with mini red Floatys(TM) generates near the bottom of the world most of the time, or under Bone Canyons.
The white cube thing to the left is an entrance to the void structure. the tower to the right is a void pillar.
2 different void pillars at different levels of "decay" (just aesthetic) (there's no actual 'decay' feature)
has the warped door in the center. remind me of the mirror room from HL:A
oooo a maintenance hallway
wooajh its a weird pool
wow this kinda looks like a hotel hallway
has a little bit of everything
It was a pretty cool screenshot of the center part of the structure, but i forgot to actually turn on shaders for it :sad:
photo of one of the sub-sections of the babel coven hideout, specifically the "normal" variant. i was a bit too impatient to wait for the mobs to move out of the way
Semi-preview of the towers of sloni. shaders used was astralex
The featured image at the time, but with the full image
random road on the skeletown.
the fountain in the central keep of the skeletown. The skeleton on the left is actually a boss
a random room inside one of the skeletown central keep tower. it seems that there's a not-so-secret tunnel...
the central water "elevator" of villantis. the corners of the bubble lead to some residence of special villagers, and the other paths lead to the rest of the structure
what you see here is another part of villantis. specifically, inside of one of the larger domes. Each contains smaller, normal-ish villager houses
The exterior of villantis, as seen on the featured image
A random screenshot of the hallways that connect most of villantis together. you can see an enchanted iron golem up ahead.
The top layer of the sinkhole ruins, which is degraded buildings that are connected to eachother via paths. bring a brush, there's a lot of suspicous blocks
birds-eye view of the central excavation area of the top layer. + the sinkhole of sinkhole ruins
the second layer of the sinkhole ruins, the sunken city. here you can see the building left behind here
in the sunken city area, you can find large archways that connect the towers together
aka "the boss arena" this room is found at the very bottom center. im gonna be honest, the bridges don't lead anywhere and are just for asthetics
there are areas underneath the towers. these "basement" like areas have 3 sub-sections. this one is a laboratory
a cool intersection between an underground jungle and the Crystalline Caverns. the crystals have floating glowstone hanging around them
"it's kinda generic, but i like it." - Bro Omg It's an icy biome with alot of blue ice, sea lanterns, and ancient debris. it's nicely lit up, with small grassy patches for trees to grow.
A cave biome that's supposed to be a mix of swampy and volcanic. generates under hot or humid areas if i remember correctly.
a different angle of a cave ruins at the bottom of the world.
a low-quality screenshot of one of the potential cave ruin variants.
a screenshot of the surface level of said structure.
The hole that is supposed to be made by said drill. it leads to the inside of the real structure
an aquarium that in of itself is situated inside of a secret underwater facility. is it somewhat ironic?
a generic screenshot of a randomized sideroom
a flooded section of the structure. these parts tend to be a bit more dark and/or gloomy than usual.
like it says: it's a sideroom inside of the flooded variant.
The only place within the structure that has pure, unoxidized copper. it serves as a boss arena when you have the right item.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
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Saturated v1.1.1 for 1.21.4 1.1.1p+mod |
1.21.4
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v1.1.1 for 1.21.4 1.1.1p |
1.21.4
|
datapack
|
Download |
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Saturated v1.1.1 1.1.1+mod |
1.21, 1.21.1
|
fabric, forge, neoforge, quilt
|
Download |
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Saturated v1.1.1 1.1.1 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v1.1.0 for 1.21.4 1.1.0p+mod |
1.21.4
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v1.1.0 for 1.21.4 1.1.0p |
1.21.4
|
datapack
|
Download |
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Saturated v1.1.0 "it's still down there" 1.1.0+mod |
1.21, 1.21.1
|
fabric, forge, neoforge, quilt
|
Download |
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Saturated v1.1.0 "it's still down there" 1.1.0 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v1.0.0 for 1.21.4 1.0.0p+mod |
1.21.4
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v1.0.0 for 1.21.4 1.0.0p |
1.21.4
|
datapack
|
Download |
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Saturated v1.0.0 "Full release, i suppose" 1.0.0+mod |
1.21, 1.21.1
|
fabric, forge, neoforge, quilt
|
Download |
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Saturated v1.0.0 "Full release, i suppose" 1.0.0 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v0.23 for 1.21.4 0.23p+mod |
1.21.4
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v0.23 for 1.21.4 0.23p |
1.21.4
|
datapack
|
Download |
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Saturated v0.23 cave biome update part 2 0.23+mod |
1.21, 1.21.1
|
fabric, forge, neoforge, quilt
|
Download |
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Saturated v0.23 cave biome update part 2 0.23 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v0.22 No Enchantments 0.22.NE+mod |
1.21, 1.21.1
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v0.22 No Enchantments 0.22.NE |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v0.22 cave biome update part 1 0.22+mod |
1.21, 1.21.1
|
fabric, forge, neoforge, quilt
|
Download |
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Saturated v0.22 cave biome update part 1 0.22 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v0.21.03 yet even more fixes 0.21.03+mod |
1.21, 1.21.1
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v0.21.03 yet even more fixes 0.21.03 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v21.02 filler update changes 0.21.02 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v21.01 for FFNFQ 0.21.01+mod |
1.21, 1.21.1
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v21.01 filler update bugfixes 0.21.01 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v.21 for FFNFQ 0.21+mod |
1.21, 1.21.1
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v.21 "filler update" 0.21 |
1.21, 1.21.1
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datapack
|
Download |
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Saturated v.20 for FFNFQ 0.20+mod |
1.21, 1.21.1
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fabric, forge, neoforge, quilt
|
Download |
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Saturated v.20 Massive Update part 2 0.20 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v19 for FFNFQ 0.19+mod |
1.21, 1.21.1
|
fabric, forge, neoforge, quilt
|
Download |
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Saturated v19 massive Update Part 1 0.19 |
1.21, 1.21.1
|
datapack
|
Download |
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Saturated v18 for FFQ 0.18+mod |
1.21
|
fabric, forge, quilt
|
Download |
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Saturated v18 Mediocre Magics 0.18 |
1.21
|
datapack
|
Download |
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Saturated v.17 for FFQ 0.17+mod |
1.21
|
fabric, forge, quilt
|
Download |
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Saturated v.17 structure update part 2 0.17 |
1.21
|
datapack
|
Download |
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Saturated v.16 for FFQ 0.16+mod |
1.21
|
fabric, forge, quilt
|
Download |
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Saturated v.16 Oh wow, a structure! 0.16 |
1.21
|
datapack
|
Download |
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Saturated v.15 for FFQ 0.15+mod |
1.21
|
fabric, forge, quilt
|
Download |
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Saturated v.15 General Changes 0.15 |
1.21
|
datapack
|
Download |
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Saturated v.14 for FFQ 0.14+mod |
1.21
|
fabric, forge, quilt
|
Download |
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Saturated v.14 finally did something 0.14 |
1.21
|
datapack
|
Download |
|
Saturated v.13 for FFQ 0.13+mod |
1.20.4
|
fabric, forge, quilt
|
Download |
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Saturated v.13 general aquatics 0.13 |
1.20.4
|
datapack
|
Download |
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Saturated Open Beta 1.19.0-3 backport FFQ 0.11-back+mod |
1.19, 1.19.1, 1.19.2, 1.19.3
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fabric, forge, quilt
|
Download |
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Saturated v.12 for 1.20 FFQ 0.12-2+mod |
1.20, 1.20.1
|
fabric, forge, quilt
|
Download |
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Saturated v.12 for 1.20 0.12-2 |
1.20, 1.20.1
|
datapack
|
Download |
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Saturated Open Beta 12 for FFQ 0.12+mod |
1.19.4
|
fabric, forge, quilt
|
Download |
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Saturated Open Beta 12 "Im not dead" 0.12 |
1.19.4
|
datapack
|
Download |
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Saturated Open Beta 1.19.0-3 backport 0.11-back |
1.19, 1.19.1, 1.19.2, 1.19.3
|
datapack
|
Download |
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Saturated Open Beta 11 For FFQ 0.11+mod |
1.19.4
|
fabric, forge, quilt
|
Download |
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Saturated Open Beta 11 "the caves biomes are finished yo" 0.11 |
1.19.4
|
datapack
|
Download |
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Saturated open beta 10 mod version for FFQ 0.10+mod |
1.19.4
|
fabric, forge, quilt
|
Download |
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Saturated open beta 10 "Finished a cave biome" 0.10 |
1.19.4
|
datapack
|
Download |
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Saturated open beta v9 mod version for ffq 0.09+mod |
1.19.4
|
fabric, forge, quilt
|
Download |
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Saturated open beta v9 "mini non-update" 0.09 |
1.19.4
|
datapack
|
Download |
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Saturated open beta v8 For Fabric 0.08+mod |
1.19.4
|
fabric
|
Download |
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Saturated open beta v8 for Forge 0.08+mod |
1.19.4
|
forge
|
Download |
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Saturated open beta v8 "Tweaks & changes" 0.08 |
1.19.4
|
datapack
|
Download |
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Saturated open beta v7 "1.19.4 Conversion" 0.07 |
1.19.4
|
datapack
|
Download |
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Saturated open beta v6 "backrooms update" 0.06 |
1.18.2
|
datapack
|
Download |
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Saturated open beta v5 "bugfixes and small changes" 0.05 |
1.18.2
|
datapack
|
Download |
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Saturated open beta v4 "Moss Basin finished" 0.04 |
1.18.2
|
datapack
|
Download |
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Saturated open beta v3 "general bug fix, finished boreal valley" 0.03 |
1.18.2
|
datapack
|
Download |
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Saturated open beta v2 "last-minute update" 0.02 |
1.18.2
|
datapack
|
Download |
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Saturated open beta v1 "initial release" 0.01 |
1.18.2
|
datapack
|
Download |