This mod adds the legendary dragon from the "Heart of Universe" letsplay, created by blogger MrLololowka (Lololowka / Lololoshka), to your Minecraft. Now you can spawn this powerful and majestic creature with a unique appearance.
THIS MOD IN BETA TESTING.
Mod Features & Their Impact on Gameplay:
1. Dragon — Not the boss:
1.1. What it is: A dragon is not a boss. You need to spawn it, and just fly it or walk on the ground.
1.2. Impact on Experience: The dragon can take you anywhere.
2. Epic Flight & Mobility:
2.1. What it is: This is the mod's core feature. You can saddle up and take to the skies! The flight mechanics are smooth and intuitive, this unlocking a brand-new way to explore the world.
2.2. Impact on Experience: You gain unparalleled mobility. Say goodbye to long, tedious land journeys. Now you can quickly traverse vast distances, admire your builds from a bird's-eye view, and easily reach the most remote biomes. This changes how you interact with your entire world.
3. Unique Model & Animations:
3.1. What it is: The dragon features a highly detailed 3D model and fluid animations, including wing flaps, head turns, and landing sequences.
3.2. Impact on Experience: The feeling of flight is incredibly realistic and cinematic. You aren't just hovering in the air — you are commanding a living, breathing creature, which greatly enhances immersion and the sense of wonder.
4. Combat Assistance (work-in-progress):
4.1. What it is: Your tamed dragon isn't just a taxi. It can attack your enemies with powerful magic or other abilities, whether you are in the saddle or fighting on the ground beside it.
4.2. Impact on Experience: You become a formidable force on both land and air. Travel becomes safer, and battles with other bosses (like the Wither) become easier with aerial support, adding a new strategic layer to combat.
5. Customization & Care (work-in-progress)
5.1. What it is: The ability to name your dragon, potentially change its gear (saddles, armor).
5.2. Impact on Experience: This deepens the bond between you and your pet. The dragon feels like a permanent and valuable part of your adventure, not just a temporary tool.
0.0.5 Update
Dragon Controls:
- Mouse: Yaw and camera tilt.
- W / S: Thrust forward / backward based on look direction.
- A / D: Strafe left / right.
- Space: Takeoff / extra lift in the air.
- Shift: Descend in the air. On the ground (or right above it) — dismount.
- Ctrl: Sprint (acceleration).
- Shift + RMB: Open dragon inventory.
Note: Saddle is still optional. You can just hold Shift — in the air it descends, on the ground the client sends the dismount request every tick until you get off. Dismounting also works in water.
Fixes & Changes:
Hitbox & Rider offset: Reverted to original values as requested. Hitbox is back to 35 × 30.8, rider offset is super + 25.5 (approx 48.6 blocks up). The beta values (8 × 10 and 9.35) are gone.
Dismount logic: Fixed a bug where the server thought the dragon was still flying after landing. Now landing is detected properly, so Shift dismounts you on the ground and in water.
Lag/FPS drops fixed: The giant hitbox was causing ~40,000 block collision checks per tick, resulting in "moved wrongly" rollbacks and 10 FPS. Physics now uses a compact core, while the full 35 × 30.8 hitbox is kept for rendering, targeting, and F3+B. This also fixed chunk loading.
Model rotation: Removed yBodyRotO = yaw (GeckoLib was snapping the model 20 times per second). Rotation now interpolates smoothly between ticks.
Chunks: Player chunk tickets are working again after landing. Terrain is pre-generated ~3 seconds ahead of the flight path.
Third-person camera: Camera now moves 60 blocks back, 22 blocks up, and tilts ~20° so you can see the whole dragon. Camera collision is enabled (no clipping through walls). First-person is unchanged.
Speed: Air acceleration buffed from 0.058 to 0.105 (0.16 with Ctrl). Max speed from 0.95 to 1.75 (2.4 with Ctrl). Ground speed is 0.85 (1.1 with Ctrl). Takeoff impulse is 0.22 / 0.46 vertically.
Wing sounds & animation: Synced up. When sprinting with Ctrl, wing flaps and flap sounds play 30% faster. In normal flight, the flap sound is less frequent (about every 1.2s) and matches the animation (2 flaps per 2.4s cycle).
Find bug or have any suggestions? Tell us in our discord
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
Skint Dragon (Heart of Universe) 0.0.5 0.0.5 |
1.20.1
|
forge
|
Download |
|
Skint Dragon (Heart of Universe) 0.0.4 0.0.4 |
1.20.1
|
forge
|
Download |
|
DON'T DOWNLOAD IT 0.0.3 |
1.20.1
|
forge
|
Download |
|
Skint Dragon (Heart of Universe) 0.0.2 0.0.2 |
1.20.1
|
forge
|
Download |
|
The first BETA 0.0.1 |
1.20.1
|
forge
|
Download |