Video games can only provide audiovisual sensory stimulation, not taste (at least for now). As a result, a large number of food items end up as mere milestones, novelties, or decorations. Taste Fatigue aims to encourage players to mass-produce a variety of staple foods, rather than relying solely on a single cost-effective option.
Each player has an independent consumption count for each type of food, which decays every 10 in-game minutes. Based on the current count, various configurable effects can be applied (eating speed multiplier, health restoration or deduction, hunger and saturation adjustments). When attempting to eat, a custom message and the current count will be displayed in the action bar, allowing you to choose which foods to bring before starting your journey. 
Version 1.0.0 on NeoForge: more comprehensive configuration options and custom messages, with support for per-food overrides; a configurable saturation cap, allowing saturation to exceed hunger, with excess hunger converted into saturation at a configurable ratio, and compatibility with AppleSkin's saturation display; and an advancement. 
No gallery available for this project.
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
Taste Fatigue 1.0.3 1.0.3 |
1.21.1
|
neoforge
|
Download |
|
Taste Fatigue 1.0.2 1.0.2 |
1.21.1
|
neoforge
|
Download |
|
Taste Fatigue 1.0.1 1.0.1 |
1.21.1
|
neoforge
|
Download |
|
Taste Fatigue 1.0.0 1.0.0 |
1.21.1
|
neoforge
|
Download |
|
Taste Fatigue 0.6.0 0.6.0 |
1.20.1
|
forge
|
Download |
|
Taste Fatigue 0.5.0 0.5.0 |
1.20.1
|
forge
|
Download |
|
Taste Fatigue 0.4.0 0.4.0 |
1.20.1
|
forge
|
Download |
|
Taste Fatigue 0.4.0 0.4.0 |
1.21.1
|
neoforge
|
Download |
|
Taste Fatigue 0.3.0 0.3.0 |
1.21.1
|
neoforge
|
Download |
|
Taste Fatigue 0.2.0 0.2.0 |
1.21.1
|
neoforge
|
Download |
|
Taste Fatigue 0.1.0 0.1.0 |
1.21.1
|
neoforge
|
Download |