Taste Fatigue

Taste Fatigue

New foods aren’t just novelties or one-offs

6 106 downloads 6 followers

Video games can only provide audiovisual sensory stimulation, not taste (at least for now). As a result, a large number of food items end up as mere milestones, novelties, or decorations. Taste Fatigue aims to encourage players to mass-produce a variety of staple foods, rather than relying solely on a single cost-effective option.

Each player has an independent consumption count for each type of food, which decays every 10 in-game minutes. Based on the current count, various configurable effects can be applied (eating speed multiplier, health restoration or deduction, hunger and saturation adjustments). When attempting to eat, a custom message and the current count will be displayed in the action bar, allowing you to choose which foods to bring before starting your journey. Eating an apple, with custom action bar message

Version 1.0.0 on NeoForge: more comprehensive configuration options and custom messages, with support for per-food overrides; a configurable saturation cap, allowing saturation to exceed hunger, with excess hunger converted into saturation at a configurable ratio, and compatibility with AppleSkin's saturation display; and an advancement. Eating an enchanted golden apple

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Taste Fatigue 1.0.3

1.0.3

1.21.1
neoforge
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Taste Fatigue 1.0.2

1.0.2

1.21.1
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Taste Fatigue 1.0.1

1.0.1

1.21.1
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Taste Fatigue 1.0.0

1.0.0

1.21.1
neoforge
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Taste Fatigue 0.6.0

0.6.0

1.20.1
forge
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Taste Fatigue 0.5.0

0.5.0

1.20.1
forge
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Taste Fatigue 0.4.0

0.4.0

1.20.1
forge
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Taste Fatigue 0.4.0

0.4.0

1.21.1
neoforge
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Taste Fatigue 0.3.0

0.3.0

1.21.1
neoforge
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Taste Fatigue 0.2.0

0.2.0

1.21.1
neoforge
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Taste Fatigue 0.1.0

0.1.0

1.21.1
neoforge
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