
The Cards Are Dealt
Feeling lucky? Don't worry. It won't help.
The Cards Are Dealt (TCAD) gives Minecraft everything it needs to ruin a friendship. Throw dice that really tumble, rig them when nobody's looking, and sling them at your enemies. Bet your diamonds at a card table, hit on 16 against The House, pull the lever on a Slot Machine (then pull it off and hit someone with it), feed your coins to a Plinko Machine, and write something defamatory on a Chalkboard. Oh, and there are frogs. Do not touch the frogs.
Requires Fabric API. Mod Menu is optional, for the config screen.
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๐ฒ Dice

- Craft two from a single Wool block. Sensible start. It's downhill from here.
- Right-click to throw. Everyone within 16 blocks sees exactly how that went.
- Crouch + right-click a block to set one down.
- Right-click a landed Dice to roll again. Punch it to pick it up.
Dice are real tumbling cubes now. They bounce, roll down stairs, float on water, spring off Slime Blocks, rest on the edge of a block until their weight tips them over, and shove each other around. Whatever faces up when it stops is your number. No canned spin, no secret random roll, nobody to blame but gravity.
Walk into one and it slides along, knock it with a Card and it goes flying, and a Dice that merely got pushed off a ledge doesn't get to re-announce itself. It was embarrassed enough.

All 16 colours, from coloured Wool or dyed afterwards. Dark Dice get cream pips, so you can still read how badly it went. Crafted Dice remember who made them, like OC: 'kirbdoublee', so the blame stays with the right person.
Big Dice

Four Wool in a 2ร2 grid makes 4 Big Dice. Four times the size, half the gravity, and all of the attention: everyone within 32 blocks hears about your roll.
Big Dice are also the only ones you can Combo. Right-click one in mid-air, or tag it with a Die-Caster shot, and keep it up there. Every hit sends it further off course, because this was never supposed to be easy. Your highest combo goes in your Statistics, where it can't hurt anyone.
Dice Cup

A Leather (or Rabbit Hide) on top of a Black Wool makes a reusable Cup for 9 Dice. It replaces the old Bundle of Dice, which was thrown out for being a bag.
- Right-click to throw them all in one glorious, single-message spill.
- Crouch + right-click for one at a time, or to set one down.
- Right-click landed Dice with it to scoop them back up.
- Give it Loyalty at an Anvil and an empty Cup calls back what it threw.
- It tells everyone about five of a kind, or a straight. Psst... try nine red Dice.
Patterns

Armor Trims, but for people with priorities. At a Smithing Table, any Armor Trim Template plus a Trim Material puts a pattern on your Dice: 19 patterns, in the Material's colour, previewed in 3D before you commit. Patterns and their pips glow, so you can read your losses at midnight.
Glow Ink

Right-click a Dice with a Glow Ink Sac to make it glow, and scrape it back off with an Axe. For those moments you need to lose in the dark.
๐น The Die-Caster

A slingshot. For your Dice. What could go wrong?
- Hold right-click to draw, with real bands and a pouch that stretch back, and let go to fire.
- Damage is whatever you roll: half a heart per pip. Roll a 6 for a CRIT!
- Nuggets work too: Copper, Iron or Gold for fixed damage. No roll, no crit, but they smash through 1, 2 or 3 blocks of Glass, Glowstone or Ice and keep flying. Tinted Glass doesn't play along.
- Hold your ammo in your off-hand to pick what gets fired.
- Armor Stands are training dummies. They wobble and show your roll. They don't sue.
- Takes Power, Punch, Quick Charge, Unbreaking and Mending, plus its own Luck (better rolls and better fishing) and Ricochet (bounces off blocks; End City chests only).
Watch out: 1% of Skeletons spawn with one. Lose to them and you get a special death message, like "Steve was gambled to death by Skeleton".
๐ก Plinko Machine

Drop a Nugget. Watch it bounce. Blame the pegs.
Two Nuggets over four Planks gets you a machine that hangs on a wall or stands on the floor. It takes any Nugget or Coin, one at a time or 16 at once, and pays 0x to 10x in whatever you dropped. Hit 10x and you get a firework on the board and a chat message for everyone nearby. Everyone gets their own board, so nobody can blame you.
The odds are close to fair. Close. A Comparator reads the last payout, if you'd like to automate your downfall.
๐ช Coins

Copper, Iron and Gold Coins: a currency with no fiscal policy. Nine of one craft into one of the next, and back down again. They turn up in chests all over the world, from Villages and Mineshafts to Bastions and Buried Treasure. Copper is common and stays out of the fancy places, Gold is a tenth as likely as Iron, and only Ominous Vaults hand them out forever.
๐ฐ Dice Table

Two Dice over four Planks. The whole table is green felt, seats and wagers included. First to sit down picks 1 to 6 Dice each, both sides throw at once across the felt, and the higher total takes the stakes. Wager any items against a real opponent, or practise on The House, which doesn't take bets but does take your pride.
Your Dice always come back. Weighted Dice aren't welcome. And once the countdown starts the round finishes, rage-quit or not.
๐ Card-ography Table

A Paper on top of a Cartography Table. Two players pick a card in secret, the countdown runs, and the cards flip:
Blue beats Red. Red beats Yellow. Yellow beats Blue.
Your seat sits right on the felt: click your card spot (or scroll) to turn it to the card you want, and right-click to go back. Can't decide? Leave it face down: the ? card plays a random one, and nobody sees which, not even you, until the reveal. No cards to craft and nothing gets used up, except your stake.
Bet any items against a friend (winner takes both stakes), lose for free to The House, or just stand there and watch. The winner gets a firework. A Comparator reads the winning card: 1 for Blue, 4 for Red, 7 for Yellow.
โ ๏ธ Blackjack Table

A Black and a Red Wool on four Planks. Up to 4 players against The House, which brings its own deck, shuffles every round and stands on all 17s.
- Bet any Coins, or nothing at all if you just like losing.
- Deal sits in the middle of the felt. Then Hit, Stand or Double; only the buttons you can use show up, right under your cards.
- A win pays 1:1, a natural Blackjack 3:2. A tie hands your bet back, grudgingly.
- Rage-quit mid-hand and your hand stands. You still get paid. You still lost.
๐งโ๐ผ The Dealer

Give a Villager a Blackjack Table and they put on a green visor, a waistcoat and a bow tie. The Dealer only takes Coins and never pays any out, which is how you know he's good at his job.
He sells Dice, Big Dice, a Dice Cup, Paper and Dyes, a changing pair of Smithing Templates (single use: no copying them with Diamonds), and at Master the Enchanting Template, for 24 Gold Coins. One Dealer in four also has a Deal-Breaker under the counter.
๐ฐ Slot Machine

Two blocks of flashing, chasing lights, with a lever on the side for everyone to see you pull. The reels blur on the block while they spin, and the lever swings down with a trail and lands in a puff of dust. Crafted from Planks, a Gold Ingot, three Dice and a Slot Machine Arm.
- One Coin or Nugget a spin, paid out in the same. Press Spin, hold it, or drag the lever down yourself.
- The Pay Table is right there on the screen, with every chance on hover. We have nothing to hide. Mostly.
- Three Sevens is the Jackpot: 100x, fireworks and a prize on top.
- The panel under the reels is an advert: right-click it to write and draw on it like a Chalkboard.
- One player at a time. Everyone else gets told someone's already playing, and has to stand behind you breathing.
๐จ Slot Machine Arm

What happens when you pull the lever too hard. A Red Wool on two Iron Ingots makes a club that hits like an Iron Shovel, at half the speed, with a proper overhead bonk.
A fully charged hit bursts into Coins and banknotes ("ca-ching!") and Stuns the target for a second: it can't move, jump, attack or shoot, its head gets squished, and stars circle above it. Bosses and the Warden are too important to be bonked.
๐๏ธ The Deal-Breaker

When the game goes badly, throw the game. Surround a Paper with 8 of a frog's drop to make an Enchanted Card, then combine all three into a deck. Hold right-click to cycle, and let go to throw whichever card is showing:
- Blue: Glaciated for 5 seconds
- Red: pierces through everything and sets it on fire
- Yellow: Paralyzed for 3 seconds
It repairs with Enchanted Cards at an Anvil, and cards knock Dice right out of the way. Rude.
๐๏ธ Chalkboard

Slander your friends in full gradient.
Four boards from a Blue Terracotta and 8 Sticks. Hold right-click to drag out up to 4ร6 blocks, on a wall or in open air, and boards join up by themselves. Then it's all yours:
- Text: colours, gradients, rainbow, bold, sizes and centring.
- Drawing: Chalk, Eraser, Bucket, Colour Picker, Selection, Shapes, a Colour Wheel with Hex Codes, see-through chalk and 16 Layers.
- Brushes: round or square in any size, or draw your own. An outline on the board shows exactly where it'll land.
- Colours: a Colour Wheel with 16 saved slots, and any background you like.
- Designs: save them and bring them to any world or server.
- Live: everyone nearby watches you draw as you go. Switch it off to keep the masterpiece hidden until you save.
- Ctrl+Z, for when it was a bit too honest.
๐ธ Dart Frogs

Three tiny frogs. Look, don't touch.
- Frozen Dart Frog: snowy biomes, and all over Ice Spikes. Touch it and you're Glaciated. It's very fast on ice. Drops Frozen Frog Spikes.
- Magma Dart Frog: the Nether, around Fortresses, Bastions and big lava lakes. Touch it and you're on fire. It swims through lava, and water is deadly to it. Drops Magma Frog Legs.
- Poison Dart Frog: Swamps and Mangrove Swamps. Touch it and you're Paralyzed; hit it and you're Poisoned too. Drops Poisonous Vials.
They run from sprinting players, they each have their own calls, and they now keep turning up around you. And whatever you do, don't let a Magma frog and a Frozen frog meet...
Taming: splash a Poison Dart Frog with a Splash Potion of Milk, then feed it Silverfish Eggs. Why? Don't ask us, it's your frog now. It follows you around, keeps whatever you're fighting Paralyzed so you can finish the job, rides on your shoulder like a parrot, and goes in a Water Bucket for the trip home.
๐งช Potions

Brew a frog drop into an Awkward Potion, and extend it with Redstone:
- Glaciating: everything's ice, your hand freezes in place, and lava turns to Basalt under your feet. A full set of Leather keeps you cozy.
- Magma Skin: swim through lava like water, with an eye on your meter. Water drags you straight down.
- Paralysis: the target can't move at all.
- Splash Potion of Milk: cures Paralysis.
๐น Arrows

Three ways to ruin someone's afternoon, each made from 1-4 Arrows and a frog drop. Bows and Crossbows even show which one is loaded.
- Magma Head Arrow: always on fire, and flies through lava like air. It melts through ice, sets off any Creeper it hits, and water turns it into an ordinary, sad arrow.
- Swimming Arrow: flies through water like air, with Poison II and Blindness. On land it manages about 10 blocks and looks embarrassed. Bogged use these, so be careful in the water.
- Icicle Arrow: every hit freezes the target a bit more, until they start taking freeze damage.
โจ Enchantments


At a Smithing Table, an Enchanting Template, a top-level book and an item make a new enchanted book. The book only pays for it: none of its effect comes along, so you can put both on the same gear.
The Template is also what makes the Mending book, and it has a Dice Pattern of its own, so you'll want more than one. Good luck with that: you won't craft one, you'll have to go and find it. There's a 20% chance per chest in Buried Treasure, 10% in Ancient Cities and 5% in End Cities, and every use eats the Template. Bring a shovel. And a spine.
- Fish Eyes (Respiration III + Golden Helmet): clear vision under water and in lava.
- Vigilance (Thorns III + Golden Chestplate): melee hits from a 90ยฐ cone behind you deal half damage.
- Trailblazer (Soul Speed III or Swift Sneak III + Golden Leggings): Cobwebs and Sweet Berry Bushes barely slow you down. The bushes still hurt.
- Cloudstep (Feather Falling IV + Golden Boots): press Jump in mid-air, and falls of up to 8 blocks do nothing.
- Tunneler (Efficiency V + Golden Pickaxe): also mines the block below.
- Lumberjack (Efficiency V + Golden Axe): the whole tree, one swing, and your log cabin is safe.
- Excavator (Efficiency V + Golden Shovel): a 3ร3 when digging straight down.
- Harvester (Efficiency V + Golden Hoe): tills, harvests and replants in a 3ร3, and breaks leaves and the like in a 3ร3ร3. Hay Bales stay one at a time.
- Absorb (Protection IV + Shield): effects and fire your raised Shield stops, from tipped arrows, burning arrows, splash potions and melee, are stored and handed to whatever you hit next. The glint takes their colour.
- Rocket-Jump (Punch II + Crossbow): fired Firework Rockets launch anyone near the blast, more with more gunpowder. Your own can't hurt you. The landing can. Not with Piercing.
- Skirmisher (Quick Charge III + Bow): walk faster while drawing it.
- Seafoam (Respiration III + Trident): hits made underwater, thrown or not, give you a bubble of air back.
- Reaping (Sharpness V, Bane of Arthropods V or Smite V + Golden Sword): far more damage to undead, arthropods and other hostile mobs.
- Skewer (Lunge III + Golden Spear): left-click while charging to throw the Spear through up to 10 targets, for 1.25ร damage. It lodges in walls, you can stand on it, and only you can take it back for the first minute. Not with Lunge.
- Aftershock (Density V + Heavy Core or Mace): a heavy smash shakes the ground a moment later.
Frost Walker has a new trick too: while Glaciated, it bridges lava as well as water.
Crouch to go back to being a normal person, one block at a time.
๐ฉน Patching & the Anvil

Mending has retired. It's doing fine, thanks for asking.
- Patching (3 levels) takes its place in loot and trades. Unused gear slowly repairs itself, up to 1% a minute, and half that in a chest. Its durability bar turns orange and ripples while it works.
- Mending is still craftable from a Template, Unbreaking III and Patching III.
- Repairing and renaming are free, forever. "Too Expensive!" only applies to enchanting now.
- New repair materials for Netherite gear, Tridents, Bows, Crossbows, Shears and more.
- Anvil names take gradients and colours, because of course they do.
Hate all of it? One setting (mendingRework) puts it back to vanilla. We won't take it personally.
๐ The House Rules

A Book and a Dice make the guide to everything the mod doesn't tell you: real recipes, controls, payout tables, the Slot Machine's Pay Table, what the Dealer sells, where Coins hide and every Enchantment, with a contents page and a red tab to get back to it. With JEI or REI installed, click an item for its recipes, and both of them show every way to make the mod's items, Smithing upgrades and Weighted Dice included.
It doesn't tell you everything, though. Some things you're meant to find out the hard way.
๐ Advancements and Statistics
21 Advancements in their own tab, including Let's go Gambling!, Jackpot!, Snake Eyes, Ten Out of Ten, Aw Dang It!, People in Glass Houses, Natural Talent, Lucky Number Seven, Frog-Toucher, Ice and Fire, Tag Team, and the challenge Six Appeal: nine 6's from one Dice Cup, with no Weighted Dice. We'll know.
Statistics track your Dice Rolled, Highest Combo, Crits Landed, Dice Ricocheted, Nuggets Won, Coins Won of each kind and your Biggest Win, so the evidence is all in one place.
โ๏ธ Config and Commands
/tcad announcements enable|disable: mutes the chat lines, just for you/tcad skeletons enable|disable: Die-Caster Skeletons on or off (operators)/tcad gamespectator enable|disable: whether players without a seat can watch a game at the tables (operators)/tcad mendingrework enable|disable: the Patching and Anvil changes (operators)
The same settings live in config/tcad.json and on the Mod Menu screen.
Plays nice with player-animation mods (Not Enough Animations, Fresh Animations, Punchy!, Punchy! Moves, Better Combat): the bonk, the Die-Caster draw and the Dice Cup spill keep their own moves. With InvMove you stay put while drawing on a Chalkboard.
โค๏ธ Credits
The mod and its assets were made by cynbun!
Using it in a video, modpack or anything else? Please credit me and/or link the mod. No refunds.
| Version | Minecraft | Loader | Download |
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The Cards Are Dealt - 1.3.2 1.3.2+mc26.3 |
26.3
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The Cards Are Dealt - 1.3.2 1.3.2+mc26.2 |
26.2
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The Cards Are Dealt - 1.3.2 1.3.2+mc26.1.x |
26.1, 26.1.1, 26.1.2
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The Cards Are Dealt - 1.3.1 1.3.1+mc26.3 |
26.3
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The Cards Are Dealt - 1.3.1 1.3.1+mc26.2 |
26.2
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The Cards Are Dealt - 1.3.1 1.3.1+mc26.1.x |
26.1, 26.1.1, 26.1.2
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The Cards Are Dealt - 1.3.0 1.3.0+mc26.3 |
26.3
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The Cards Are Dealt - 1.3.0 1.3.0+mc26.2 |
26.2
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The Cards Are Dealt - 1.3.0 1.3.0+mc26.1.x |
26.1, 26.1.1, 26.1.2
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The Cards Are Dealt - 1.2.2 1.2.2 |
26.1, 26.1.1, 26.1.2
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The Cards Are Dealt - 1.2.1 1.2.1 |
26.1, 26.1.1, 26.1.2
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The Cards Are Dealt - 1.2.0 1.2.0 |
26.1, 26.1.1, 26.1.2
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Dice - 1.0.0 1.1.0 |
26.1, 26.1.1, 26.1.2
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Dice - 1.1.0 1.1.0 |
1.21.1
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Dice - 1.0.1 1.0.1 |
1.21.1
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Dice - 1.0.0 1.0.0 |
1.21.1
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