Wacko Beacons

Wacko Beacons

A proof of concept showing a server-side problem that breaks beacons in very specific ways.

1 040 downloads 6 followers

Wacko Beacons

What is this?

This is a proof of concept that shows a problem with minecraft, allowing players to obtain beacon level 2+ effects with beacon level 1 and regeneration 2 entirely client side.

Why did you make it?

Why not?

How does this even work?

Part 1 - Regeneration II

Minecraft beacons work in a weird way: it has 2 seperate effects, primary and secondary. The secondary can be the same as the primary and isn't checked server side if its a valid primary/secondary and only checks if its a valid beacon effect. When it's the same as the primary, you get a level II effect, but even in that case mojang makes sure theres 4 layers on server side. So this part is only useful for Regeneration II on a beacon.

All I had to do was add regeneration to the list of primary spells on the client and it worked!

Part 2: Electric Boogaloo - Saving diamonds

Turns out despite checking for a valid effect, it still doesn't check if the effect is obtainable with the beacon level. So, you can get Strength I with 9 blocks of diamonds instead of the usual 50, quite the money save.

Now all I did was enable all the buttons on the client even if it's not the right level, not really that hard!

Version Minecraft Loader Download

Wacko Beacons 1.1.0

1.1.0

1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9
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Wacko Beacons 1.0.0

1.0.0

1.21.4
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