🌩️ WeatherPhysics
WeatherPhysics completely overhauls Minecraft's weather engine by introducing dynamic volumetric clouds, autonomous storm lifecycles, and realistic weather physics.
Rather than relying on global vanilla weather, storms in WeatherPhysics form, evolve, and dissipate naturally in real time.
🌟 Key Features
- ☁️ Volumetric Clouds & Dynamic Lifecycles: Clouds grow horizontally and vertically. Some dissipate naturally, while others evolve into massive convective Cumulonimbus storms.
- 🌧️ Localized Rain Curtains: Rain renders directly underneath individual clouds, matching their shape, size, and movement.
- 🧊 Physics-Based Hail: Dynamic hail spawns inside storm clouds, falling with bounce mechanics, surface impact, and custom sound effects.
- ⚡ In-Cloud Lightning & Thunder: Autonomous electrical activity and branching lightning bolts generated within storm structures.
- ⚙️ Custom Weather Engine: Replaces base vanilla weather commands with fully independent cloud-driven atmospheric mechanics. *🌪️ Landspouts & Suction Physics: Dynamic ground vortices that deform and pull entities into their core.
- 📡 Interactive Weather Radar: Real-time HUD tracking storm movements, cloud formations, and player position with mouse zoom.
📌 Technical Details
- Minecraft Version: 1.21.1
- Mod Loader: NeoForge
Here we see hail falling from a great height.
Here we see how the hail sinks upon interacting with the water.
Here we see an effect of the severe storm, involving heavy rain and intense hail.
Here we can see a more dynamic and realistic lightning bolt.
Here we see more dynamic and basic clouds.
Here we can see a more realistic cumulonimbus cloud.
Here we see a curtain of rain with electrical discharges.
In this image, we see the basic radar showing the storms.
Here we can see that the rain curtain has been improved.
Here we see a landspout that has turned into a waterspout.
Here we see two landspouts
Here we see a cumulonimbus cloud—the kind responsible for hail, heavy rain, etc.