
Terrain Addon for WorldEdit
Adds a single powerful command to WorldEdit that lets you generate realistic noise-based terrain inside any WorldEdit selection.
Usage
//terrain
-
perlin — Natural, smooth hills
- simplex — Similar to perlin, slightly smoother
- ridge — Sharp mountain ridges
- cellular — Cracked/rocky voronoi look
- flat — Flat fill with no variation
Parameters
- height — Max height variation in blocks (1-256)
- scale — Feature width, higher = smoother/wider (0.1-500)
- octaves — Detail layers, higher = more complex (1-8)
- roughness — How jagged each octave is (0.1-1.0)
- block — Any WorldEdit block (e.g. grass_block, stone)
Example
//terrain perlin 40 30 4 0.5 grass_block Requirements
WorldEdit (required) Fabric API (required)
| Version | Minecraft | Loader | Download |
|---|---|---|---|
|
worldedit terrain 1.1.0+1.20.1 1.3.3 |
1.20, 1.20.1
|
fabric
|
Download |
|
worldedit terrain 1.0.0 1.3.2 |
1.21.11
|
fabric
|
Download |
|
worldedit terrain 1.3.0 1.1.0 |
1.21.10
|
fabric
|
Download |
|
worldedit terrain 1.1.0 1.1.0 |
1.21.11
|
fabric
|
Download |
|
worldedit terrain 1.2.0 1.2.0 |
1.21.10
|
fabric
|
Download |