XenPacks

XenPacks

Build, fuse, and fly fully custom jetpacks. Custom jetpack stats, fuels, and enchants (modules)!

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XenPacks

Build, fuse, and fly fully custom jetpacks — all from in-game commands, zero YAML required.

XenPacks adds a complete jetpack itemization system: configurable stats, fuel, realistic flight physics, activation triggers, upgrade modules, cosmetic trails, and an admin-built fusion-chamber minigame for upgrading gear. Build every bit of it two ways — hand-edit YAML, or use the full in-game builder commands with real tab-completion. Your choice.


✨ In-Game Content Creation

  • Build a complete custom jetpack from scratch with /jp jetpack — stats, flight, activation, fuel whitelist, multi-line lore, display item — all step-by-step with tab-completed, typed arguments so you always know what to type next
  • Same full builder for fuel types with /jp fuel
  • Capture any held item as a display item — /jp jetpack display hand grabs whatever's in your hand (custom model data, resource-pack textures, everything) and uses it as-is, no need to hand-write NBT
  • Preview your creation as a real item before committing, with zero risk — nothing saves until you say so
  • Prefer YAML? Every one of these is still just a config file if you'd rather hand-edit it directly

🚀 Jetpacks

  • Fully custom jetpack items — name, lore, stats, cosmetics, and behavior, no two jetpacks need to be alike
  • Realistic flight physics — real acceleration, turning, gravity, and hover feel, not just a toggled elytra hover
  • Equip through the chestplate slot like armor
  • Persistent per-item state — fuel level, installed modules, and stats survive relogs and server restarts
  • Reload configs on the fly; already-issued jetpacks are untouched by definition changes unless you want them to be

⛽ Fuel System

  • Configurable fuel types, each with its own look and fuel-gauge color
  • Multiple fuel slots per jetpack — carry more than one fuel type at once, drained in order
  • Whitelist or blacklist which fuels a jetpack accepts
  • Refuel by simply dragging a fuel item onto the jetpack
  • Idle fuel burn while flying, with fuel-empty correctly disabling flight — no free-flight exploits
  • Overfueling is capped, wrong fuel types are rejected cleanly

🎮 Activation

  • Trigger jetpack abilities with shift or double-jump, with proper cooldown handling
  • Integrates with the Xenith conditions/actions engine, so activation can be gated or extended by external condition/action logic without touching plugin code

🧩 Modules & Upgrades

  • Install pluggable upgrade modules onto a jetpack, each with its own leveling curve and live-updating lore/stats
  • Ships with module types out of the box:
    • Economy — reduces fuel consumption
    • Hyperdrive — boosts flight speed
    • Trail Emitter — unlocks cosmetic trail slots
    • Fuel Manifold — grants extra fuel slots
  • Fusion system: modules are installed via a weighted success/fail/malfunction roll, shaped by module Quality, Manufacturer, and chamber-specific modifiers — so a black-market part genuinely carries more risk than a factory-certified one

🏭 Data-Driven Manufacturers

  • Every module brand — its fusion odds, quality-roll table, generated naming style, color, and default look — is defined entirely in YAML, no code changes needed to add a new one
  • Manufacturer odds and chamber odds stack through the same modifier system, so a risky manufacturer fused at a risky chamber compounds realistically
  • Ships with four ready-made brands spanning safe-and-reliable to cheap-and-chaotic

⚙️ Fusion Chambers (Workstations)

A full admin-built minigame location system for module fusion:

  • Capture any structure as a reusable schematic with a selection wand, complete with marker-sign-based spawn points (mannequin position, UI label, insert point) baked in at capture time
  • Define named chamber types — schematic + mannequin appearance + fusion-odds modifiers
  • Place living chamber instances anywhere in the world with one command; they persist and rebuild themselves (mannequin included) across restarts
  • Players hand a jetpack + module to the chamber's mannequin to start a fusion session, then complete a calibration minigame (interactive display-entity UI) to resolve the outcome
  • Each chamber instance can independently shift fusion odds — an off-brand chamber might carry a higher malfunction chance, an official one tighter tolerances
  • Fully concurrent: every player sees their own private session state, so two players can use different (or even the same) mannequin without interference

🎨 Cosmetic Trails

  • Seven predefined particle trail types (item-particle streams, ring bursts, bubble clusters, crystal shards, ember particles, block clusters, strobe pulses) to build from
  • Build your own custom trails on top of those types — tune colors, particle counts, and timing to create trail definitions unique to your server
  • Trails render via lightweight item-display entities with automatic cleanup — no orphaned entities left behind on disconnect, death, trail switch, or unequip
  • Selection persists across relogs, and legacy trail IDs stay compatible after renames

🛠 Admin Tools

  • Full in-game command suite for issuing and building jetpacks/fuel/modules/trails, and managing the entire fusion-chamber pipeline (wand, save, marker, types, create, remove, list, reload)
  • Everything reloadable without a restart
  • Fresh-install friendly — default configs and folders generate automatically on first boot

Build it however you want. Full in-game commands with real tab-completion, or hand-edit YAML directly — every jetpack, fuel type, trail, and manufacturer works either way.

Version Minecraft Loader Download

XenPacks ALPHA 1.0

1.0

26.1.2
paper, purpur, spigot
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